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Desert Dream Issues #3
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@mras0: Thanks a lot for testing the emulator and reporting issues! |
NP! Let me know if there's any windows specific testing you want me to do. FWIW I don't think floppy speed is an issue, as long as the demo loads it isn't too picky (IME). My personal benchmarks are Flower Power/Anarchy (triangle corruption/later crash if disk speed is too high) and Rink a dink redux (full use of the power of the Rob Northern loader). Longer list of previous troubles I've had. Both of those (and RSI-Megademo) seemed to load fine BTW. |
Ok I see the best will be I add the compatibility settings first and then also check the sound buffer size. I currently set it to 4096 maybe a bit too large.🤔 and therefore the looping? Honestly I was first shocked by the beauty of that demo 🤤 … it was also so beautiful with all the errors in it. 😅I will have to look at the video first I bet to know what is wrong and what is correct. 🤓will do in the next couple of days. |
Just for the records. Here is a recording of part 1 of the demo in vAmiga 1.1b5: |
@mras0 it seems fixed after adding compatibility and hardware settings. Was already on latest code from @dirkwhoffmann 🤤 Now the missiles destroy the fighter jet with the following settings. At least on my iPhone… |
I can confirm that the graphics issues I noticed are fixed: Missile timing is right, morphing dot sphere is no longer cut short, wireframe tunnel appears. Darkness - High density also gets to second part, so timing issues seems to be resolved. The sound issues are still present, but maybe it would be better to create one or two new separate issues to track those? I'll try to do a bit more testing to see if I can narrow it down. I tried enabling webGL, but it didn't help (didn't hurt either). Nothing out of the ordinary is printed in the debug console. Regarding the wireframe tunnel: It matches the video @dirkwhoffmann posted, but that doesn't look right to me either, so maybe that's a vAmiga issue? The screen flashes with almost blank frames, e.g. here at 6:27: Also the lines appear "too solid" compared to what I expect (6:17): Here's a winuae statefile from the part: EDIT: I don't have a good amiga setup to capture from at the moment, but I found this recording that I think is a real capture (starts from 6:13). |
Yes, it is. I don't know for sure, but I expect there is something wrong with the line Blitter. |
upgraded to latest v1.0.7 vAmigaCore dirkwhoffmann/vAmiga@77ef105 @mras0 do you think we can close ? |
@mras0 Cool 😎 then lets do it right now. Don’t know should I start with the touch mouse or the real mouse? Touch for iPhone iPad etc. And real mouse for the computer mice. |
I only have normal computers (that I test with anyway), so I can't help with the touch stuff. I recently added a (crappy) SDL backend for my own emulator: https://github.com/mras0/AmiEmu/blob/aa7b7a29f0d4b6230c12d2d14ce795196927ec1b/sdl_driver.cpp (but the relative mouse movement doesn't work correctly under WSL2, but maybe that's a windows issue). Still there might be something useful you can use. The keyboard codes (when you get to that part) comes from here: http://amigadev.elowar.com/read/ADCD_2.1/Libraries_Manual_guide/node0479.html For demos (and test executables), just getting left and right mouse buttons to do something is fine, so I'd focus on that at first. You probably need some capture/release code for the mouse anyway, so that might be the first starting point. |
I try with the real mouse first ... seems easier ... on javscript side there is the pointer lock API which is super simple and on the emulator side there is something called
in the mouse object ... so should be fairly easy... the more tricky part becomes the touch stuff because I have to emulate a trackpad and the right mouse click ... thanks for the links |
@mras0 mouse support is online we can check part2 😎... next we should do the trackpad mouse for touch devices ... I will look into it tomorrow |
Hi,
First: Great job on the webport! 👍 This is just random feedback after trying it out quickly, so take it for what it's worth and close at your convenience.
I used what it identifies as Kickstart 1.3 rev 34.005 in Firefox 93.0 and Edge 94.0.992.50 on Windows 10 (Intel i7-8665U, 48G RAM, Intel UHD Graphics 620/Nvida Geforce MX250 laptop). Didn't change any settings.
I tested with Disk 1 of Desert Dream and noticed:
The last three are possibly because an old version of vAmiga was used, so just ignore that if it matches the desktop version.
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