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Bullet.cpp
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Bullet.cpp
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/*
* Survival
*
* Copyright (C) 2009-2011 Vishesh Handa <me@vhanda.in>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "Bullet.h"
#include "World.h"
#include "Engine/ErrorHandler.h"
#include "tinyxml/tinyxml.h"
#include "Monster.h"
#include "Engine/Managers/EffectManager.h"
Bullet::Bullet(Agent * a, bullet_type bt, const b2Vec2 & startPos, const b2Vec2 & dir)
: Projectile(a, startPos, dir), m_Type(bt)
{ }
Bullet::~Bullet()
{
//deinit();
}
void Bullet::init()
{
std::string fileName;
switch( static_cast<int>(m_Type) )
{
case bullet_player :
//Add a certain amount of Randomness
m_Dir.x += (rand() % 1000)/10000.00f;
m_Dir.y += (rand() % 1000)/10000.00f;
fileName = "data/bullet_player";
initFromFile(fileName);
break;
case bullet_monster :
fileName = "data/bullet_monster";
initFromFile(fileName);
break;
default :
G_THROW("Unknown Case for Bullet");
}
}
void Bullet::destructionAnim()
{
//Get Position
b2Vec2 pos = m_pBody->GetWorldCenter();
pos *= World::ratio;
//Create Effect
Effect *e = new Effect(pos);
e->getSprite().init("data/sprites/explo");
//Add to the Manager
EffectManager::instance()->add(e);
}