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Hello.
The sdl opengl examples still uses opengl-bindings1, your bindings2 apparently don't include the OpenGL constant include anymore? Attached a patch making test work with opengl-bindings2 - renamed to .txt because github silly.. opengl-bindings2.txt
The text was updated successfully, but these errors were encountered:
Hello.
The sdl opengl examples still uses opengl-bindings1, your bindings2 apparently don't include the OpenGL constant include anymore? Attached a patch making test work with opengl-bindings2 - renamed to .txt because github silly..
opengl-bindings2.txt
The text was updated successfully, but these errors were encountered: