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qml-box2d.pro
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qml-box2d.pro
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INCLUDEPATH += $$PWD
DEPENDPATH += $$PWD
INCLUDEPATH += $$PWD/Box2D
QT += core quick qml
android: TARGET = qml-box2d_$${QT_ARCH}
else: TARGET = qml-box2d
TEMPLATE = lib
CONFIG += separate_debug_info
win32: CONFIG += staticlib
DESTDIR = ../
SOURCES = \
Box2D/Collision/Shapes/b2ChainShape.cpp \
Box2D/Collision/Shapes/b2CircleShape.cpp \
Box2D/Collision/Shapes/b2EdgeShape.cpp \
Box2D/Collision/Shapes/b2PolygonShape.cpp \
Box2D/Collision/b2BroadPhase.cpp \
Box2D/Collision/b2CollideCircle.cpp \
Box2D/Collision/b2CollideEdge.cpp \
Box2D/Collision/b2CollidePolygon.cpp \
Box2D/Collision/b2Collision.cpp \
Box2D/Collision/b2Distance.cpp \
Box2D/Collision/b2DynamicTree.cpp \
Box2D/Collision/b2TimeOfImpact.cpp \
Box2D/Common/b2BlockAllocator.cpp \
Box2D/Common/b2Draw.cpp \
Box2D/Common/b2Math.cpp \
Box2D/Common/b2Settings.cpp \
Box2D/Common/b2StackAllocator.cpp \
Box2D/Common/b2Timer.cpp \
Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
Box2D/Dynamics/Contacts/b2CircleContact.cpp \
Box2D/Dynamics/Contacts/b2Contact.cpp \
Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
Box2D/Dynamics/Joints/b2GearJoint.cpp \
Box2D/Dynamics/Joints/b2Joint.cpp \
Box2D/Dynamics/Joints/b2MotorJoint.cpp \
Box2D/Dynamics/Joints/b2MouseJoint.cpp \
Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
Box2D/Dynamics/Joints/b2RopeJoint.cpp \
Box2D/Dynamics/Joints/b2WeldJoint.cpp \
Box2D/Dynamics/Joints/b2WheelJoint.cpp \
Box2D/Dynamics/b2Body.cpp \
Box2D/Dynamics/b2ContactManager.cpp \
Box2D/Dynamics/b2Fixture.cpp \
Box2D/Dynamics/b2Island.cpp \
Box2D/Dynamics/b2World.cpp \
Box2D/Dynamics/b2WorldCallbacks.cpp \
Box2D/Rope/b2Rope.cpp \
box2dbody.cpp \
box2dcontact.cpp \
box2ddebugdraw.cpp \
box2ddistancejoint.cpp \
box2dfixture.cpp \
box2dfrictionjoint.cpp \
box2dgearjoint.cpp \
box2djoint.cpp \
box2dmotorjoint.cpp \
box2dmousejoint.cpp \
box2dplugin.cpp \
box2dprismaticjoint.cpp \
box2dpulleyjoint.cpp \
box2draycast.cpp \
box2drevolutejoint.cpp \
box2dropejoint.cpp \
box2dweldjoint.cpp \
box2dwheeljoint.cpp \
box2dworld.cpp
HEADERS = \
Box2D/Collision/Shapes/b2ChainShape.h \
Box2D/Collision/Shapes/b2CircleShape.h \
Box2D/Collision/Shapes/b2EdgeShape.h \
Box2D/Collision/Shapes/b2PolygonShape.h \
Box2D/Collision/Shapes/b2Shape.h \
Box2D/Collision/b2BroadPhase.h \
Box2D/Collision/b2Collision.h \
Box2D/Collision/b2Distance.h \
Box2D/Collision/b2DynamicTree.h \
Box2D/Collision/b2TimeOfImpact.h \
Box2D/Common/b2BlockAllocator.h \
Box2D/Common/b2Draw.h \
Box2D/Common/b2GrowableStack.h \
Box2D/Common/b2Math.h \
Box2D/Common/b2Settings.h \
Box2D/Common/b2StackAllocator.h \
Box2D/Common/b2Timer.h \
Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
Box2D/Dynamics/Contacts/b2CircleContact.h \
Box2D/Dynamics/Contacts/b2Contact.h \
Box2D/Dynamics/Contacts/b2ContactSolver.h \
Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
Box2D/Dynamics/Contacts/b2PolygonContact.h \
Box2D/Dynamics/Joints/b2DistanceJoint.h \
Box2D/Dynamics/Joints/b2FrictionJoint.h \
Box2D/Dynamics/Joints/b2GearJoint.h \
Box2D/Dynamics/Joints/b2Joint.h \
Box2D/Dynamics/Joints/b2MotorJoint.h \
Box2D/Dynamics/Joints/b2MouseJoint.h \
Box2D/Dynamics/Joints/b2PrismaticJoint.h \
Box2D/Dynamics/Joints/b2PulleyJoint.h \
Box2D/Dynamics/Joints/b2RevoluteJoint.h \
Box2D/Dynamics/Joints/b2RopeJoint.h \
Box2D/Dynamics/Joints/b2WeldJoint.h \
Box2D/Dynamics/Joints/b2WheelJoint.h \
Box2D/Dynamics/b2Body.h \
Box2D/Dynamics/b2ContactManager.h \
Box2D/Dynamics/b2Fixture.h \
Box2D/Dynamics/b2Island.h \
Box2D/Dynamics/b2TimeStep.h \
Box2D/Dynamics/b2World.h \
Box2D/Dynamics/b2WorldCallbacks.h \
Box2D/Rope/b2Rope.h \
box2dbody.h \
box2dcontact.h \
box2ddebugdraw.h \
box2ddistancejoint.h \
box2dfixture.h \
box2dfrictionjoint.h \
box2dgearjoint.h \
box2djoint.h \
box2dmotorjoint.h \
box2dmousejoint.h \
box2dplugin.h \
box2dprismaticjoint.h \
box2dpulleyjoint.h \
box2draycast.h \
box2drevolutejoint.h \
box2dropejoint.h \
box2dweldjoint.h \
box2dwheeljoint.h \
box2dworld.h