/
config.go
102 lines (85 loc) · 3.26 KB
/
config.go
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/* Callisto - Yet another Solar System simulator
*
* Copyright (c) 2016, Valerian Saliou <valerian@valeriansaliou.name>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package main
import (
"math"
"github.com/go-gl/mathgl/mgl32"
)
// Math
const (
ConfigMathDegreeToRadian float64 = math.Pi / 180
)
// Time
const (
ConfigTimeSecondToMilliseconds int = 1000
ConfigTimeMinuteToMilliseconds int = 60 * ConfigTimeSecondToMilliseconds
ConfigTimeHourToMilliseconds int = 60 * ConfigTimeMinuteToMilliseconds
ConfigTimeDayToMilliseconds int = 24 * ConfigTimeHourToMilliseconds
ConfigTimeYearToMilliseconds int = 365 * ConfigTimeDayToMilliseconds
ConfigTimeStartFromMilliseconds int = ConfigTimeYearToMilliseconds
ConfigTimeNormalizeFactor float32 = 64.0
)
// Window
const (
ConfigWindowTitle string = "Callisto - Solar System Simulator"
ConfigWindowFullScreen bool = false
)
// Speed
const (
ConfigSpeedFramerateDefault float64 = 60
ConfigSpeedFramerateFactor float64 = 1.5
)
// Projection
var (
ConfigProjectionFieldNear float32 = 0.1
ConfigProjectionFieldFar float32 = 9999999999999999999.0
)
// Camera
var (
ConfigCameraDefaultEye = mgl32.Vec3{300, -350, -800}
ConfigCameraDefaultTarget = mgl32.Vec3{0.255, 0.650, 0.000}
ConfigCameraMoveCelerityCruise = 1.0
ConfigCameraMoveCelerityTurbo = 10.0
ConfigCameraInertiaProduceForward = 0.0075
ConfigCameraInertiaProduceBackward = -0.0075
ConfigCameraInertiaConsumeForward = -0.005
ConfigCameraInertiaConsumeBackward = 0.005
ConfigCameraTargetAmortizeFactor float32 = 0.002
ConfigCameraOrbitMagnification float32 = 6
)
// Object
const (
ConfigObjectTexturePhiMax int = 90
ConfigObjectTextureThetaMax int = 360
ConfigObjectTextureStepLatitude int = 3
ConfigObjectTextureStepLongitude int = 6
ConfigObjectFullAngle float64 = 4.0 * math.Pi
ConfigObjectFactorSize float64 = 0.05
ConfigObjectFactorSpeedScene float64 = 1.0
ConfigObjectFactorSpeedMaximum float64 = 200000.0
ConfigObjectFactorSpeedChangeFactor float64 = 100.0
)