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Having 1 stack of any tile will suddenly place more tiles when holding the Place Platform keybind.
The tile initially placed is not accounted for when determining the heldItem's stack.
Platform.cs | class Utils | function Place
ItemheldItem= Main.LocalPlayer.HeldItem;...if(heldItem.stack<=config.PlatformLength) heldItem.stack--;// accounts for the tile initially being placedif(isWall&& heldItem.stack>config.PlatformLength) heldItem.stack++;// do not know what causes an extra wall to be removed when the stack is greather than config length?if(heldItem.stack<=0)return;// the tile initially placed already depleted; why bother placing another one?...for(intn=0;n< config.PlatformLength;n++)
Adding these lines may fix the issue.
The text was updated successfully, but these errors were encountered:
Having 1 stack of any tile will suddenly place more tiles when holding the Place Platform keybind.
The tile initially placed is not accounted for when determining the heldItem's stack.
Platform.cs | class Utils | function Place
Adding these lines may fix the issue.
The text was updated successfully, but these errors were encountered: