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Server sends position updates of all clients as soon as client joins. This way the client won't have to physically move to reveal themselves.
Server should not send position updates to the client sending the position updates.
Client only sends position updates when they are not moving.
When a client leaves the server, send a message through the server to all the other clients saying that client left the server and remove the GameObject from the scene.
Allow the client to disconnect from the server by pressing ESC to open up a popup menu to go back to the main menu scene.
Add Enum for reason on why account creation / login was denied, this way we are not sending an entire string over and instead just 1 byte of data.
Show account IDs hovering above all clients.
Web Server
Add restrictions for account name and password lengths
Encrypt passwords in database
ENet Server
Load commands with reflection
Database
Scrap ENet user auth and migrate to external db / web server.
Packets
Web Server
ENet Server
Database
ENet
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