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Agnus emulation #77
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Yes, it's a bug. Thanks for reporting! |
You're most welcome :) |
Some OCS / ECS differences are handled, but not all of them. E.g., I wasn't aware of the sprite difference until today. It might be best to test all titles mentioned in the EAB thread. |
I tried to do this...
=> Confirmed ok
=> No example given, so no idea. Is this implemented ?
=> Bug confirmed - fix on the way ? :)
=> No sure of which Accession intro we talk about... Any idea ?
=> I tried the Codetrash demo and came to no definite conclusion. It is very long, so it is painful to let it go until a possible failure...it behaved strangely when switching from ECS to OCS, I has to reboot several times for it not to freeze from scratch (why so ?). In vAmigaWeb it seems that both OCS and ECS configs fail after a long while (you have to go after the slow Mandelbroots, then wait a lot after the RGB Plasma being done over and over, then you have a fix grey screen, I don't think it is supposed to be like that). I tried PUAE in RetroArch using the Fast Forward feature (by the way I would love this feature in vAmigaWeb !), but it didnt go very well, it seems the FF feature fails in the plasmas, doing them over and over... |
Hi, Thanks and cheers |
for vAmigaWeb I am just waiting for his changes to the emulation core and then I will merge them over into here.... dirk is currently on refactoring code in virtualC64 ... when he is done with that he will certainly start investigating into it follow your issue in the emulation core project dirkwhoffmann/vAmiga#692 |
Wow, excellent ! Overlooking is all what is needed, as far as I know no OCS/ECS game or app requires more than 68000 instructions... Maybe when AGA is emulated, the 68020+ will need to be emulated as well :) |
Hi,
Something funny regarding compatibility.
See this interesting post from Toni, Burning Spear demo is supposed to have a corrupt sprite in the middle of the screen only on OCS Amiga. But vAmigaWeb shows this corrupt sprite even when ECS Agnus is selected !
http://eab.abime.net/showthread.php?t=11295&page=2
Is sprite's vertical range increased as it should be (but not working) or is this a missing feature ?
Cheers
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