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There's a pixel-width vertical column of noise on the far right of the left wall and the floor. Also, we need to adjust the right wall's viewport so that we are only rendering what actually hits the screen (to reduce reflections off of the seam.
The text was updated successfully, but these errors were encountered:
There's a pixel-width vertical column of noise on the far right of the left wall and the floor. Also, we need to adjust the right wall's viewport so that we are only rendering what actually hits the screen (to reduce reflections off of the seam.
The text was updated successfully, but these errors were encountered: