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Darken the concave corners between voxels of the same substance for a fake AO effect (only if no bevels!). This will help add depth without relying on directional lighting, so worlds can be made brighter overall.
There should be a slider for this in world properties.
The text was updated successfully, but these errors were encountered:
Darken the concave corners between voxels of the same substance for a fake AO effect (only if no bevels!). This will help add depth without relying on directional lighting, so worlds can be made brighter overall.
There should be a slider for this in world properties.
The text was updated successfully, but these errors were encountered: