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service_session_after.go
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/
service_session_after.go
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package main
import (
"math/rand"
"sync"
)
var letterRunes = []rune("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ")
func RandStringRunes(n int) string {
b := make([]rune, n)
for i := range b {
b[i] = letterRunes[rand.Intn(len(letterRunes))]
}
return string(b)
}
type Session struct {
Login string
Useragent string
}
type SessionID struct {
ID string
}
const sessKeyLen = 10
// interface to hide details behind it
type SessionManagerI interface {
Create(*Session) (*SessionID, error)
Check(*SessionID) *Session
Delete(*SessionID)
}
// implementation of the interface
type SessionManager struct {
mu *sync.RWMutex
sessions map[SessionID]*Session
}
func NewSessManager() *SessionManager {
return &SessionManager{
mu: &sync.RWMutex{},
sessions: map[SessionID]*Session{},
}
}
func (sm *SessionManager) Create(in *Session) (*SessionID, error) {
sm.mu.Lock()
id := SessionID{RandStringRunes(sessKeyLen)}
sm.mu.Unlock()
sm.sessions[id] = in
return &id, nil
}
func (sm *SessionManager) Check(in *SessionID) *Session {
sm.mu.RLock()
defer sm.mu.RUnlock()
if sess, ok := sm.sessions[*in]; ok {
return sess
}
return nil
}
func (sm *SessionManager) Delete(in *SessionID) {
sm.mu.Lock()
defer sm.mu.Unlock()
delete(sm.sessions, *in)
}