Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Idea] Munchdew #25

Closed
DylanGK opened this issue Apr 25, 2014 · 1 comment
Closed

[Idea] Munchdew #25

DylanGK opened this issue Apr 25, 2014 · 1 comment

Comments

@DylanGK
Copy link
Collaborator

DylanGK commented Apr 25, 2014

The Munchdew attracts passive mobs within a static range when fed mana. It will nom away at them, stunning them and sticking them to their place.

EDIT (V): Leaves 2 mobs of the same kind behind for breeding.
REPLY: I think that would make it a bit too easy. I think more planning should be required for that kind of sustainability.

Mobs killed this way have a chance not to drop anything, to balance the practically free farming out (the Munchdew may have been a bit too hungry).

Recipe:

  • Lime Mana Petal
  • Red Mana Petal
  • Green Petal x2
  • Rune of Gluttony
  • Rune of Earth
@DylanGK DylanGK added the idea label Apr 26, 2014
@Vazkii
Copy link
Member

Vazkii commented May 9, 2014

I have some other plans for this sometime.

@Vazkii Vazkii closed this as completed May 9, 2014
combusterf pushed a commit to combusterf/Botania-expert that referenced this issue Jun 4, 2023
* fix deps

* make ring trigger block activation

* remove runtime dep

* AdReSs ReVieW
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

2 participants