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progress.go
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progress.go
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package mpb
import (
"errors"
"io"
"log"
"os"
"runtime"
"sync"
"time"
"unicode/utf8"
"github.com/vbauerster/mpb/cwriter"
)
var logger = log.New(os.Stderr, "mpb: ", log.LstdFlags|log.Lshortfile)
// ErrCallAfterStop thrown by panic, if Progress methods like (*Progress).AddBar()
// are called after (*Progress).Stop() has been called
var ErrCallAfterStop = errors.New("method call on stopped Progress instance")
type (
// BeforeRender is a func, which gets called before render process
BeforeRender func([]*Bar)
barOpType uint
operation struct {
kind barOpType
bar *Bar
result chan bool
}
indexedBarBuffer struct {
index int
buf []byte
}
indexedBar struct {
index int
termWidth int
bar *Bar
}
widthSync struct {
listen []chan int
result []chan int
}
)
const (
barAdd barOpType = iota
barRemove
)
const (
// default RefreshRate
rr = 100
// default width
pwidth = 70
// number of format runes for bar
numFmtRunes = 5
)
// Progress represents the container that renders Progress bars
type Progress struct {
// Context for canceling bars rendering
// ctx context.Context
// WaitGroup for internal rendering sync
wg *sync.WaitGroup
out io.Writer
width int
format string
operationCh chan *operation
rrChangeReqCh chan time.Duration
outChangeReqCh chan io.Writer
barCountReqCh chan chan int
brCh chan BeforeRender
done chan struct{}
cancel <-chan struct{}
}
// New creates new Progress instance, which will orchestrate bars rendering
// process. It acceepts context.Context, for cancellation.
// If you don't plan to cancel, it is safe to feed with nil
func New() *Progress {
p := &Progress{
width: pwidth,
operationCh: make(chan *operation),
rrChangeReqCh: make(chan time.Duration),
outChangeReqCh: make(chan io.Writer),
barCountReqCh: make(chan chan int),
brCh: make(chan BeforeRender),
done: make(chan struct{}),
wg: new(sync.WaitGroup),
}
go p.server()
return p
}
// WithCancel cancellation via channel
func (p *Progress) WithCancel(ch <-chan struct{}) *Progress {
if ch == nil {
panic("nil cancel channel")
}
p2 := new(Progress)
*p2 = *p
p2.cancel = ch
return p2
}
// SetWidth overrides default (70) width of bar(s)
func (p *Progress) SetWidth(n int) *Progress {
if n < 0 {
panic("negative width")
}
p2 := new(Progress)
*p2 = *p
p2.width = n
return p2
}
// SetOut sets underlying writer of progress. Default is os.Stdout
// pancis, if called on stopped Progress instance, i.e after (*Progress).Stop()
func (p *Progress) SetOut(w io.Writer) *Progress {
if isClosed(p.done) {
panic(ErrCallAfterStop)
}
if w == nil {
return p
}
p.outChangeReqCh <- w
return p
}
// RefreshRate overrides default (100ms) refresh rate value
// pancis, if called on stopped Progress instance, i.e after (*Progress).Stop()
func (p *Progress) RefreshRate(d time.Duration) *Progress {
if isClosed(p.done) {
panic(ErrCallAfterStop)
}
p.rrChangeReqCh <- d
return p
}
// BeforeRenderFunc accepts a func, which gets called before render process.
func (p *Progress) BeforeRenderFunc(f BeforeRender) *Progress {
if isClosed(p.done) {
panic(ErrCallAfterStop)
}
p.brCh <- f
return p
}
// AddBar creates a new progress bar and adds to the container
// pancis, if called on stopped Progress instance, i.e after (*Progress).Stop()
func (p *Progress) AddBar(total int64) *Bar {
return p.AddBarWithID(0, total)
}
// AddBarWithID creates a new progress bar and adds to the container
// pancis, if called on stopped Progress instance, i.e after (*Progress).Stop()
func (p *Progress) AddBarWithID(id int, total int64) *Bar {
if isClosed(p.done) {
panic(ErrCallAfterStop)
}
result := make(chan bool)
bar := newBar(id, total, p.width, p.format, p.wg, p.cancel)
p.operationCh <- &operation{barAdd, bar, result}
if <-result {
p.wg.Add(1)
}
return bar
}
// RemoveBar removes bar at any time.
// Pancis, if called on stopped Progress instance, i.e after (*Progress).Stop()
func (p *Progress) RemoveBar(b *Bar) bool {
if isClosed(p.done) {
panic(ErrCallAfterStop)
}
result := make(chan bool)
p.operationCh <- &operation{barRemove, b, result}
return <-result
}
// BarCount returns bars count in the container.
// Pancis if called on stopped Progress instance, i.e after (*Progress).Stop()
func (p *Progress) BarCount() int {
if isClosed(p.done) {
panic(ErrCallAfterStop)
}
respCh := make(chan int, 1)
p.barCountReqCh <- respCh
return <-respCh
}
// Format sets custom format for underlying bar(s).
// The default one is "[=>-]"
func (p *Progress) Format(format string) *Progress {
if utf8.RuneCountInString(format) != numFmtRunes {
return p
}
p.format = format
return p
}
// Stop shutdowns Progress' goroutine.
// Should be called only after each bar's work done, i.e. bar has reached its
// 100 %. It is NOT for cancelation. Use WithContext or WithCancel for
// cancelation purposes.
func (p *Progress) Stop() {
p.wg.Wait()
if isClosed(p.done) {
return
}
close(p.operationCh)
}
// server monitors underlying channels and renders any progress bars
func (p *Progress) server() {
userRR := rr * time.Millisecond
t := time.NewTicker(userRR)
defer func() {
t.Stop()
close(p.done)
}()
var wg sync.WaitGroup
recoverIfPanic := func() {
if p := recover(); p != nil {
logger.Printf("unexpected panic: %+v\n", p)
var buf [4096]byte
n := runtime.Stack(buf[:], false)
os.Stderr.Write(buf[:n])
}
wg.Done()
}
var beforeRender BeforeRender
cw := cwriter.New(os.Stdout)
bars := make([]*Bar, 0, 3)
for {
select {
case w := <-p.outChangeReqCh:
cw.Flush()
cw = cwriter.New(w)
case op, ok := <-p.operationCh:
if !ok {
return
}
switch op.kind {
case barAdd:
bars = append(bars, op.bar)
op.result <- true
case barRemove:
var ok bool
for i, b := range bars {
if b == op.bar {
bars = append(bars[:i], bars[i+1:]...)
ok = true
b.remove()
break
}
}
op.result <- ok
}
case respCh := <-p.barCountReqCh:
respCh <- len(bars)
case beforeRender = <-p.brCh:
case <-t.C:
numBars := len(bars)
if numBars == 0 {
break
}
if beforeRender != nil {
beforeRender(bars)
}
quitWidthSyncCh := make(chan struct{})
time.AfterFunc(userRR, func() {
close(quitWidthSyncCh)
})
b0 := bars[0]
prependWs := newWidthSync(quitWidthSyncCh, numBars, b0.NumOfPrependers())
appendWs := newWidthSync(quitWidthSyncCh, numBars, b0.NumOfAppenders())
width, _, _ := cwriter.GetTermSize()
ibars := iBarsGen(bars, width)
ibbCh := make(chan indexedBarBuffer)
wg.Add(numBars)
for i := 0; i < numBars; i++ {
go func() {
defer recoverIfPanic()
drawer(ibars, ibbCh, prependWs, appendWs)
}()
}
go func() {
wg.Wait()
close(ibbCh)
for _, ch := range prependWs.listen {
close(ch)
}
for _, ch := range appendWs.listen {
close(ch)
}
}()
m := make(map[int][]byte, len(bars))
for ibb := range ibbCh {
m[ibb.index] = ibb.buf
}
for i := 0; i < len(bars); i++ {
cw.Write(m[i])
}
cw.Flush()
for _, b := range bars {
b.flushed()
}
case userRR = <-p.rrChangeReqCh:
t.Stop()
t = time.NewTicker(userRR)
case <-p.cancel:
return
}
}
}
func newWidthSync(quit <-chan struct{}, numBars, numColumn int) *widthSync {
ws := &widthSync{
listen: make([]chan int, numColumn),
result: make([]chan int, numColumn),
}
for i := 0; i < numColumn; i++ {
ws.listen[i] = make(chan int, numBars)
ws.result[i] = make(chan int, numBars)
}
for i := 0; i < numColumn; i++ {
go func(listenCh <-chan int, resultCh chan<- int) {
defer close(resultCh)
widths := make([]int, 0, numBars)
loop:
for {
select {
case w := <-listenCh:
widths = append(widths, w)
if len(widths) == numBars {
break loop
}
case <-quit:
return
}
}
result := max(widths)
for i := 0; i < numBars; i++ {
resultCh <- result
}
}(ws.listen[i], ws.result[i])
}
return ws
}
func drawer(ibars <-chan indexedBar, ibbCh chan<- indexedBarBuffer, prependWs, appendWs *widthSync) {
for b := range ibars {
buf := b.bar.bytes(b.termWidth, prependWs, appendWs)
buf = append(buf, '\n')
ibbCh <- indexedBarBuffer{b.index, buf}
}
}
func iBarsGen(bars []*Bar, width int) <-chan indexedBar {
ibars := make(chan indexedBar)
go func() {
defer close(ibars)
for i, b := range bars {
ibars <- indexedBar{i, width, b}
}
}()
return ibars
}
// isClosed check if ch closed
// caution see: http://www.tapirgames.com/blog/golang-channel-closing
func isClosed(ch <-chan struct{}) bool {
select {
case <-ch:
return true
default:
return false
}
}
func max(slice []int) int {
max := slice[0]
for i := 1; i < len(slice); i++ {
if slice[i] > max {
max = slice[i]
}
}
return max
}