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ctObject.cpp
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ctObject.cpp
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#include "ctObject.h"
#include <QOpenGLContext>
ctObject::ctObject()
{
SetDefault(0,0,0);
}
ctObject::ctObject(ctShaderManager * t_shaderManager)
{
SetDefault(t_shaderManager, 0, 0);
}
ctObject::ctObject(ctShaderManager * t_shaderManager, ctScene * t_scene)
{
SetDefault(t_shaderManager, t_scene, 0);
}
ctObject::ctObject(ctShaderManager * t_shaderManager, ctScene * t_scene, QOpenGLContext * t_OpenGLContext)
{
SetDefault(t_shaderManager, t_scene, t_OpenGLContext);
}
ctObject::~ctObject()
{
delete m_transform;
if(m_components)
{
QVector<ctEntity*>::iterator itor;
for(itor = m_components->begin(); itor != m_components->end(); ++itor)
{
delete (*itor);
}
if(m_components->count()>0)
m_components->remove(0, m_components->count() - 1);
}
}
ctTransform * ctObject::GetTransform()// const
{return m_transform;}
ctMatrix4 ctObject::GetProjectionMatrix()// const
{return m_projectionMatrix;}
void ctObject::SetProjectionMatrix(ctMatrix4 &t_projMat)
{
m_projectionMatrix.SetMatrix(t_projMat.GetMatrix());
}
void ctObject::SetProjectionMatrix(QMatrix4x4 &t_projMat)
{
m_projectionMatrix.SetMatrix(t_projMat);
}
void ctObject::Freeze()
{
ctEntity::Freeze();
}
void ctObject::Unfreeze()
{
ctEntity::Unfreeze();
}
void ctObject::SetScene(ctScene *t_scene)
{
m_scene = t_scene;
}
ctScene * ctObject::GetScene() const
{
return m_scene;
}
void ctObject::SetShaderManager(ctShaderManager *t_shaderManager)
{
m_shaderManager = t_shaderManager;
}
ctShaderManager * ctObject::GetShaderManager() const
{
return m_shaderManager;
}
QOpenGLContext * ctObject::GetOpenGLContext() const
{
return m_OpenGLContext;
}
void ctObject::SetOpenGLContext(const QOpenGLContext *t_context)
{
m_OpenGLContext = const_cast<QOpenGLContext*>(t_context);
}
void ctObject::SetDefault(ctShaderManager * t_shaderManager, ctScene * t_scene, QOpenGLContext * t_OpenGLContext)
{
m_shaderManager = t_shaderManager;
m_scene = t_scene;
m_OpenGLContext = t_OpenGLContext;
m_transform = new ctTransform(this);
m_components = new QVector<ctEntity*>();
Show();
}
ctEntity* ctObject::Clone()
{
// ctObject* tmp = new ctObject(GetShaderManager(), GetScene(), GetOpenGLContext());//(ctObject*)ctEntity::Clone();
// tmp->SetName(GetName() + QString("_Clone"));
// tmp->SetProjectionMatrix(GetProjectionMatrix());
// tmp->GetTransform()->SetLocalMatrix(m_transform->GetLocalTransformMatrix());
// tmp->GetTransform()->SetParent(m_transform->GetParent());
// return (ctEntity*)tmp;
return this;
}
void ctObject::Show()
{
m_isVisible = true;
}
void ctObject::Hide()
{
m_isVisible = false;
}
bool ctObject::IsVisible()
{
bool parentVisible = true;
if(GetTransform()->GetParent())
{
parentVisible = GetTransform()->GetParent()->GetGameObject()->IsVisible();
}
if(!m_isVisible) return false;
return m_isVisible && parentVisible;
}
QVector<ctEntity*> ctObject::GetComponentByName(QString t_name)
{
QVector<ctEntity*> tmp;
for(int i = 0; i < m_components->size(); ++i)
{
if((*m_components)[i]->GetName() == t_name)
{tmp.append((*m_components)[i]);}
}
return tmp;
}
template<class T> QVector<T*> ctObject::GetComponnetsByType()
{
QVector<T*> tmp;
for(int i = 0; i < m_components->size(); ++i)
{
T* tmpVar = dynamic_cast<T*>((*m_components)[i]);
if(tmp)
{
tmp.append(tmpVar);
}
}
return tmp;
}
ctEntity* ctObject::GetComponentByUUID(QUuid t_uuid)
{
for(int i = 0; i < m_components->size(); ++i)
{
if((*m_components)[i]->GetUuid() == t_uuid) return (*m_components)[i];
}
return 0;
}
void ctObject::AddComponnent(ctEntity * t_entity)
{
m_components->append(t_entity);
}
void ctObject::Update()
{
for(int i = 0; i < m_components->size(); ++i)
{
((ctEntity*)(*m_components)[i])->Update();
}
}
ctMaterial* ctObject::GetMaterial()
{
return &m_material;
}