We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Maybe could I make dungeon features as tiles?
The text was updated successfully, but these errors were encountered:
"items" are Objects that are "pickable" (always) and "equippable" sometimes.
Sorry, something went wrong.
This comment was posted in #53 already, but I think it's relevant here as well.
Add an iota for slots. SlotNA = iota SlotWeapon SlotHead (...)
Keep objects unified. So, dungeon features like barrels and items like cake or sword are Objects.
But test booleans with slots. Like, if it's not equippable, it has to slot set to SlotNA.
No branches or pull requests
Maybe could I make dungeon features as tiles?
The text was updated successfully, but these errors were encountered: