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reward_payout.go
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reward_payout.go
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// Copyright (C) 2023 Gobalsky Labs Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package events
import (
"context"
"code.vegaprotocol.io/vega/core/types"
"code.vegaprotocol.io/vega/libs/num"
vegapb "code.vegaprotocol.io/vega/protos/vega"
eventspb "code.vegaprotocol.io/vega/protos/vega/events/v1"
)
type RewardPayout struct {
*Base
Party string
EpochSeq string
Asset string
GameID *string
PercentageOfTotalReward string
Amount *num.Uint
QuantumAmount num.Decimal
Timestamp int64
RewardType types.AccountType
LockedUntilEpoch string
}
func NewRewardPayout(ctx context.Context, timestamp int64, party, epochSeq, asset string, amount *num.Uint, assetQuantum, percentageOfTotalReward num.Decimal, rewardType types.AccountType, gameID *string, lockedUntilEpoch string) *RewardPayout {
return &RewardPayout{
Base: newBase(ctx, RewardPayoutEvent),
Party: party,
EpochSeq: epochSeq,
Asset: asset,
PercentageOfTotalReward: percentageOfTotalReward.String(),
Amount: amount,
QuantumAmount: amount.ToDecimal().Div(assetQuantum).Truncate(6),
Timestamp: timestamp,
RewardType: rewardType,
GameID: gameID,
LockedUntilEpoch: lockedUntilEpoch,
}
}
func (rp RewardPayout) RewardPayoutEvent() eventspb.RewardPayoutEvent {
return rp.Proto()
}
func (rp RewardPayout) Proto() eventspb.RewardPayoutEvent {
return eventspb.RewardPayoutEvent{
Party: rp.Party,
EpochSeq: rp.EpochSeq,
Asset: rp.Asset,
Amount: rp.Amount.String(),
QuantumAmount: rp.QuantumAmount.String(),
PercentOfTotalReward: rp.PercentageOfTotalReward,
Timestamp: rp.Timestamp,
RewardType: vegapb.AccountType_name[int32(rp.RewardType)],
GameId: rp.GameID,
LockedUntilEpoch: rp.LockedUntilEpoch,
}
}
func (rp RewardPayout) StreamMessage() *eventspb.BusEvent {
p := rp.Proto()
busEvent := newBusEventFromBase(rp.Base)
busEvent.Event = &eventspb.BusEvent_RewardPayout{
RewardPayout: &p,
}
return busEvent
}
func RewardPayoutEventFromStream(ctx context.Context, be *eventspb.BusEvent) *RewardPayout {
rp := be.GetRewardPayout()
if rp == nil {
return nil
}
amount, _ := num.UintFromString(rp.Amount, 10)
quantumAmount, _ := num.DecimalFromString(rp.QuantumAmount)
return &RewardPayout{
Base: newBaseFromBusEvent(ctx, RewardPayoutEvent, be),
Party: rp.Party,
EpochSeq: rp.EpochSeq,
Asset: rp.Asset,
PercentageOfTotalReward: rp.PercentOfTotalReward,
Amount: amount,
QuantumAmount: quantumAmount,
Timestamp: rp.Timestamp,
GameID: rp.GameId,
LockedUntilEpoch: rp.LockedUntilEpoch,
RewardType: types.AccountType(vegapb.AccountType_value[rp.RewardType]),
}
}