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engine.go
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engine.go
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// Copyright (C) 2023 Gobalsky Labs Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package pow
import (
"context"
"encoding/hex"
"errors"
"sync"
"code.vegaprotocol.io/vega/core/blockchain/abci"
"code.vegaprotocol.io/vega/core/types"
"code.vegaprotocol.io/vega/libs/crypto"
"code.vegaprotocol.io/vega/libs/num"
"code.vegaprotocol.io/vega/libs/ptr"
"code.vegaprotocol.io/vega/logging"
protoapi "code.vegaprotocol.io/vega/protos/vega/api/v1"
)
const (
ringSize = 500
)
type ValidationEntry struct {
ValResult ValidationResult
Difficulty *uint
Tx abci.Tx
}
var ErrNonceAlreadyUsedByParty = errors.New("nonce already used by party")
type ValidationResult int64
const (
ValidationResultVerificationPowError ValidationResult = iota
ValidationResultValidatorCommand
ValidationResultTooManyTx
ValidationResultSuccess
)
// params defines the modifiable set of parameters to be applied at the from block and valid for transactions generated for the untilBlock.
type params struct {
spamPoWNumberOfPastBlocks uint64
spamPoWDifficulty uint
spamPoWHashFunction string
spamPoWNumberOfTxPerBlock uint64
spamPoWIncreasingDifficulty bool
fromBlock uint64
untilBlock *uint64
}
type nonceRef struct {
party string
nonce uint64
}
// isActive for a given block height returns true if:
// 1. there is no expiration for the param set (i.e. untilBlock is nil) or
// 2. the block is within the lookback from the until block.
func (p *params) isActive(blockHeight uint64) bool {
return p.untilBlock == nil || *p.untilBlock+p.spamPoWNumberOfPastBlocks > blockHeight
}
// represents the number of transactions seen from a party and the total observed difficulty
// of transactions generated with a given block height.
type partyStateForBlock struct {
observedDifficulty uint
seenCount uint
}
type state struct {
blockToPartyState map[uint64]map[string]*partyStateForBlock
}
type Engine struct {
activeParams []*params // active sets of parameters
activeStates []*state // active states corresponding to the sets of parameters
currentBlock uint64 // the current block height
blockHeight [ringSize]uint64 // block heights in scope ring buffer - this has a fixed size which is equal to the maximum value of the network parameter
blockHash [ringSize]string // block hashes in scope ring buffer - this has a fixed size which is equal to the maximum value of the network parameter
seenTx map[string]struct{} // seen transactions in scope set
heightToTx map[uint64][]string // height to slice of seen transaction in scope ring buffer
seenTid map[string]struct{} // seen tid in scope set
heightToTid map[uint64][]string // height to slice of seen tid in scope ring buffer
lastPruningBlock uint64
// tracking the nonces used in the input data to make sure they are not reused
seenNonceRef map[nonceRef]struct{}
heightToNonceRef map[uint64][]nonceRef
mempoolSeenTid map[string]struct{} // tids seen already in this node's mempool, cleared at the end of the block
noVerify bool // disables verification of PoW in scenario, where we use the null chain and we do not want to send transaction w/o verification
// snapshot key
hashKeys []string
log *logging.Logger
lock sync.RWMutex
}
// New instantiates the proof of work engine.
func New(log *logging.Logger, config Config) *Engine {
log = log.Named(namedLogger)
log.SetLevel(config.Level.Get())
e := &Engine{
log: log,
hashKeys: []string{(&types.PayloadProofOfWork{}).Key()},
activeParams: []*params{},
activeStates: []*state{},
seenTx: map[string]struct{}{},
heightToTx: map[uint64][]string{},
heightToNonceRef: map[uint64][]nonceRef{},
seenTid: map[string]struct{}{},
seenNonceRef: map[nonceRef]struct{}{},
mempoolSeenTid: map[string]struct{}{},
heightToTid: map[uint64][]string{},
}
e.log.Info("PoW spam protection started")
return e
}
// OnBeginBlock updates the block height and block hash and clears any out of scope parameters set and states.
// It also records all of the block's transactions.
func (e *Engine) BeginBlock(blockHeight uint64, blockHash string, txs []abci.Tx) {
e.lock.Lock()
defer e.lock.Unlock()
e.currentBlock = blockHeight
idx := blockHeight % ringSize
e.blockHeight[idx] = blockHeight
e.blockHash[idx] = blockHash
e.updatePowState(txs)
}
// CheckTx is called by checkTx in the abci and verifies the proof of work, it doesn't update any state.
func (e *Engine) CheckTx(tx abci.Tx) error {
if e.log.IsDebug() {
e.lock.RLock()
e.log.Debug("checktx got tx", logging.String("command", tx.Command().String()), logging.Uint64("height", tx.BlockHeight()), logging.String("tid", tx.GetPoWTID()), logging.Uint64("current-block", e.currentBlock))
e.lock.RUnlock()
}
if !tx.Command().IsValidatorCommand() {
e.lock.Lock()
if _, ok := e.mempoolSeenTid[tx.GetPoWTID()]; ok {
e.log.Error("tid already seen", logging.String("tid", tx.GetPoWTID()), logging.String("party", tx.Party()))
e.lock.Unlock()
return errors.New("proof of work tid already seen by the node")
}
e.mempoolSeenTid[tx.GetPoWTID()] = struct{}{}
e.lock.Unlock()
}
_, err := e.verify(tx)
if err != nil {
e.log.Debug("checktx error", logging.String("command", tx.Command().String()), logging.Uint64("height", tx.BlockHeight()), logging.String("tid", tx.GetPoWTID()), logging.Uint64("current-block", e.currentBlock))
}
return err
}
// EndPrepareProposal is a callback called at the end of prepareBlock to revert to the state
// before prepare block.
func (e *Engine) EndPrepareProposal(txs []ValidationEntry) {
e.log.Debug("EndPrepareBlock called with", logging.Int("txs", len(txs)))
e.rollback(txs)
}
// updatePowState updates the pow state given the block transaction and cleans up out of scope states and param sets.
func (e *Engine) updatePowState(txs []abci.Tx) {
// run this once for migration cleanup
// this is going to clean up blocks that belong to inactive states which are unreachable by the latter loop.
if e.lastPruningBlock == 0 {
if len(e.activeParams) > 0 && e.activeParams[0].fromBlock > 0 {
end := e.activeParams[0].fromBlock
for block := uint64(0); block <= end; block++ {
if b, ok := e.heightToTx[block]; ok {
for _, v := range b {
delete(e.seenTx, v)
}
}
for _, v := range e.heightToTid[block] {
delete(e.seenTid, v)
}
for _, v := range e.heightToNonceRef[block] {
delete(e.seenNonceRef, v)
}
delete(e.heightToTx, block)
delete(e.heightToTid, block)
delete(e.heightToNonceRef, block)
}
}
}
for _, tx := range txs {
d, _ := e.verifyWithLock(tx)
dUint := uint(d)
txHash := hex.EncodeToString(tx.Hash())
txBlock := tx.BlockHeight()
stateInd := 0
for i, p := range e.activeParams {
if txBlock >= p.fromBlock && (p.untilBlock == nil || *p.untilBlock >= txBlock) {
stateInd = i
break
}
}
state := e.activeStates[stateInd]
e.seenTx[txHash] = struct{}{}
e.heightToTx[tx.BlockHeight()] = append(e.heightToTx[tx.BlockHeight()], txHash)
if tx.Command().IsValidatorCommand() {
continue
}
e.heightToTid[tx.BlockHeight()] = append(e.heightToTid[tx.BlockHeight()], tx.GetPoWTID())
e.heightToNonceRef[tx.BlockHeight()] = append(e.heightToNonceRef[tx.BlockHeight()], nonceRef{tx.Party(), tx.GetNonce()})
e.seenTid[tx.GetPoWTID()] = struct{}{}
e.seenNonceRef[nonceRef{tx.Party(), tx.GetNonce()}] = struct{}{}
if _, ok := state.blockToPartyState[txBlock]; !ok {
state.blockToPartyState[txBlock] = map[string]*partyStateForBlock{tx.Party(): {observedDifficulty: dUint, seenCount: uint(1)}}
continue
}
if _, ok := state.blockToPartyState[txBlock][tx.Party()]; !ok {
state.blockToPartyState[txBlock][tx.Party()] = &partyStateForBlock{observedDifficulty: dUint, seenCount: uint(1)}
continue
}
partyState := state.blockToPartyState[txBlock][tx.Party()]
partyState.observedDifficulty += dUint
partyState.seenCount++
}
// update out of scope states/params
toDelete := []int{}
// iterate over parameters set and clear them out if they're not relevant anymore.
for i, p := range e.activeParams {
// is active means if we're still accepting transactions from it i.e. if the untilBlock + spamPoWNumberOfPastBlocks <= blockHeight
if !p.isActive(e.currentBlock) {
toDelete = append(toDelete, i)
continue
}
}
for i, p := range e.activeParams {
outOfScopeBlock := int64(e.currentBlock) + 1 - int64(p.spamPoWNumberOfPastBlocks)
if outOfScopeBlock < 0 {
continue
}
start := uint64(outOfScopeBlock)
end := uint64(outOfScopeBlock)
if e.currentBlock%1000 == 0 {
start = e.lastPruningBlock
e.lastPruningBlock = e.currentBlock
}
for block := start; block <= end; block++ {
if b, ok := e.heightToTx[block]; ok {
for _, v := range b {
delete(e.seenTx, v)
}
}
for _, v := range e.heightToTid[block] {
delete(e.seenTid, v)
}
for _, v := range e.heightToNonceRef[block] {
delete(e.seenNonceRef, v)
}
delete(e.heightToTx, block)
delete(e.heightToTid, block)
delete(e.heightToNonceRef, block)
delete(e.activeStates[i].blockToPartyState, block)
}
}
// delete all out of scope configurations and states
for i := len(toDelete) - 1; i >= 0; i-- {
e.activeParams = append(e.activeParams[:toDelete[i]], e.activeParams[toDelete[i]+1:]...)
e.activeStates = append(e.activeStates[:toDelete[i]], e.activeStates[toDelete[i]+1:]...)
}
}
// OnCommit is called when the finalizeBlock is completed to clenup the mempool cache.
func (e *Engine) OnCommit() {
e.log.Debug("OnCommit")
e.log.Debug("mempool seen cleared")
e.lock.Lock()
e.mempoolSeenTid = map[string]struct{}{}
e.lock.Unlock()
}
func (e *Engine) DisableVerification() {
e.log.Info("Disabling PoW verification")
e.noVerify = true
}
// rollback is called without the lock. For each input validation entry depending on its status it reverts any changes made to the interim block state.
func (e *Engine) rollback(txs []ValidationEntry) {
e.lock.Lock()
defer e.lock.Unlock()
for _, ve := range txs {
e.log.Debug("rollback", logging.String("party", ve.Tx.Party()), logging.String("tx-hash", hex.EncodeToString(ve.Tx.Hash())), logging.Int64("ve-result", int64(ve.ValResult)))
// pow error does not change state, we can skip
if ve.ValResult == ValidationResultVerificationPowError {
continue
}
txHash := hex.EncodeToString(ve.Tx.Hash())
// remove the transaction from seenTx - need to acquire lock!
delete(e.seenTx, txHash)
// if it's a validator command, we're done
if ve.ValResult == ValidationResultValidatorCommand {
continue
}
// otherwise need to remove the seenTid from the block state - need to acquire lock!
delete(e.seenTid, ve.Tx.GetPoWTID())
delete(e.seenNonceRef, nonceRef{ve.Tx.Party(), ve.Tx.GetNonce()})
// if the validation result is too many transactions or the difficulty is nil, nothing to revert
if ve.ValResult == ValidationResultTooManyTx || ve.Difficulty == nil {
continue
}
stateInd := 0
txBlock := ve.Tx.BlockHeight()
for i, p := range e.activeParams {
if txBlock >= p.fromBlock && (p.untilBlock == nil || *p.untilBlock >= txBlock) {
stateInd = i
break
}
}
state := e.activeStates[stateInd]
if _, ok := state.blockToPartyState[txBlock]; !ok {
e.log.Error("cannot find state of the block - that should be impossible")
} else if _, ok := state.blockToPartyState[txBlock][ve.Tx.Party()]; !ok {
e.log.Error("cannot find the party in the block state - that should be impossible")
}
partyState := state.blockToPartyState[txBlock][ve.Tx.Party()]
e.log.Debug("found party state for party", logging.Bool("found", partyState != nil), logging.String("party", ve.Tx.Party()))
partyState.seenCount--
partyState.observedDifficulty -= *ve.Difficulty
if partyState.seenCount == 0 {
e.log.Debug("seen count for party is zero, removing party from block state", logging.String("party", ve.Tx.Party()))
delete(state.blockToPartyState[txBlock], ve.Tx.Party())
}
if len(state.blockToPartyState[txBlock]) == 0 {
e.log.Debug("no more transactions for block, removing block height", logging.Uint64("height", txBlock))
delete(state.blockToPartyState, txBlock)
}
}
}
func (e *Engine) ProcessProposal(txs []abci.Tx) bool {
ves := []ValidationEntry{}
success := true
for _, tx := range txs {
vr, d := e.CheckBlockTx(tx)
ves = append(ves, ValidationEntry{Tx: tx, Difficulty: d, ValResult: vr})
if vr == ValidationResultVerificationPowError || vr == ValidationResultTooManyTx {
success = false
break
}
}
e.rollback(ves)
return success
}
// CheckBlockTx verifies if a transaction can be included a prepared/verified block.
func (e *Engine) CheckBlockTx(tx abci.Tx) (ValidationResult, *uint) {
if e.log.IsDebug() {
e.lock.RLock()
e.log.Debug("CheckBlockTx got tx", logging.String("command", tx.Command().String()), logging.Uint64("height", tx.BlockHeight()), logging.String("tid", tx.GetPoWTID()), logging.Uint64("current-block", e.currentBlock))
e.lock.RUnlock()
}
d, err := e.verify(tx)
dUint := uint(d)
if err != nil {
e.log.Error("pow error", logging.Error(err))
return ValidationResultVerificationPowError, nil
}
e.lock.Lock()
defer e.lock.Unlock()
// keep the transaction hash
txHash := hex.EncodeToString(tx.Hash())
txBlock := tx.BlockHeight()
stateInd := 0
for i, p := range e.activeParams {
if txBlock >= p.fromBlock && (p.untilBlock == nil || *p.untilBlock >= txBlock) {
stateInd = i
break
}
}
state := e.activeStates[stateInd]
params := e.activeParams[stateInd]
e.seenTx[txHash] = struct{}{}
if tx.Command().IsValidatorCommand() {
return ValidationResultValidatorCommand, nil
}
// if version supports pow, save the pow result and the tid
e.seenTid[tx.GetPoWTID()] = struct{}{}
e.seenNonceRef[nonceRef{tx.Party(), tx.GetNonce()}] = struct{}{}
// if it's the first transaction we're seeing from any party for this block height, initialise the state
if _, ok := state.blockToPartyState[txBlock]; !ok {
state.blockToPartyState[txBlock] = map[string]*partyStateForBlock{tx.Party(): {observedDifficulty: dUint, seenCount: uint(1)}}
if e.log.IsDebug() {
e.log.Debug("transaction accepted", logging.String("tid", tx.GetPoWTID()))
}
e.log.Debug("updated party block state", logging.Uint64("height", txBlock), logging.String("party", tx.Party()), logging.String("tx-hash", txHash))
return ValidationResultSuccess, &dUint
}
// if it's the first transaction for the party for this block height
if _, ok := state.blockToPartyState[txBlock][tx.Party()]; !ok {
state.blockToPartyState[txBlock][tx.Party()] = &partyStateForBlock{observedDifficulty: dUint, seenCount: uint(1)}
e.log.Debug("updated party block state", logging.Uint64("height", txBlock), logging.String("party", tx.Party()), logging.String("tx-hash", txHash))
return ValidationResultSuccess, &dUint
}
// it's not the first transaction for the party for the given block height
// if we've seen less than the allowed number of transactions per block, take a note and let it pass
partyState := state.blockToPartyState[txBlock][tx.Party()]
if partyState.seenCount < uint(params.spamPoWNumberOfTxPerBlock) {
partyState.observedDifficulty += dUint
partyState.seenCount++
if e.log.IsDebug() {
e.log.Debug("transaction accepted", logging.String("tid", tx.GetPoWTID()))
}
e.log.Debug("updated party block state", logging.Uint64("height", txBlock), logging.String("party", tx.Party()), logging.String("tx-hash", txHash))
return ValidationResultSuccess, &dUint
}
// if we've seen already enough transactions and `spamPoWIncreasingDifficulty` is not enabled then fail the transaction
if !params.spamPoWIncreasingDifficulty {
return ValidationResultTooManyTx, nil
}
// calculate the expected difficulty - allow spamPoWNumberOfTxPerBlock for every level of increased difficulty
totalExpectedDifficulty, _ := calculateExpectedDifficulty(params.spamPoWDifficulty, uint(params.spamPoWNumberOfTxPerBlock), partyState.seenCount+1)
// if the observed difficulty sum is less than the expected difficulty, reject the tx
if partyState.observedDifficulty+dUint < totalExpectedDifficulty {
return ValidationResultTooManyTx, nil
}
partyState.observedDifficulty += dUint
partyState.seenCount++
e.log.Debug("updated party block state", logging.Uint64("height", txBlock), logging.String("party", tx.Party()), logging.String("tx-hash", txHash))
return ValidationResultSuccess, &dUint
}
// calculateExpectedDifficulty calculates the expected total difficulty given the default difficulty, the max batch size and the number of seen transactions
// such that for each difficulty we allow batch size transactions.
// e.g. spamPoWDifficulty = 5
//
// spamPoWNumberOfTxPerBlock = 10
// seenTx = 33
//
// expected difficulty = 10 * 5 + 10 * 6 + 10 * 7 + 3 * 8 = 204.
func calculateExpectedDifficulty(spamPoWDifficulty uint, spamPoWNumberOfTxPerBlock uint, seenTx uint) (uint, uint) {
if seenTx <= spamPoWNumberOfTxPerBlock {
if seenTx == spamPoWNumberOfTxPerBlock {
return seenTx * spamPoWDifficulty, spamPoWDifficulty + 1
}
return seenTx * spamPoWDifficulty, spamPoWDifficulty
}
total := uint(0)
diff := spamPoWDifficulty
d := seenTx
for {
if d > spamPoWNumberOfTxPerBlock {
total += diff * spamPoWNumberOfTxPerBlock
d -= spamPoWNumberOfTxPerBlock
} else {
total += diff * d
break
}
diff++
}
if seenTx%spamPoWNumberOfTxPerBlock == 0 {
diff++
}
return total, diff
}
func (e *Engine) findParamsForBlockHeight(height uint64) int {
paramIndex := -1
for i, p := range e.activeParams {
if height >= p.fromBlock && (p.untilBlock == nil || *p.untilBlock >= height) {
paramIndex = i
}
}
return paramIndex
}
func (e *Engine) verifyWithLock(tx abci.Tx) (byte, error) {
var h byte
if e.noVerify {
return h, nil
}
// check if the transaction was seen in scope
txHash := hex.EncodeToString(tx.Hash())
if _, ok := e.seenTx[txHash]; ok {
e.log.Error("replay attack: txHash already used", logging.String("tx-hash", txHash), logging.String("tid", tx.GetPoWTID()), logging.String("party", tx.Party()), logging.String("command", tx.Command().String()))
return h, errors.New("transaction hash already used")
}
// check if the block height is in scope and is known
// we need to find the parameters that is relevant to the block for which the pow was generated
// as assume that the number of elements in the slice is small so no point in bothering with binary search
paramIndex := e.findParamsForBlockHeight(tx.BlockHeight())
if paramIndex < 0 {
return h, errors.New("transaction too old")
}
params := e.activeParams[paramIndex]
idx := tx.BlockHeight() % ringSize
// if the block height doesn't match out expectation or is older than what's allowed by the parameters used for the transaction then reject
if e.blockHeight[idx] != tx.BlockHeight() || tx.BlockHeight()+params.spamPoWNumberOfPastBlocks <= e.currentBlock {
if e.log.IsDebug() {
e.log.Debug("unknown block height", logging.Uint64("current-block-height", e.currentBlock), logging.String("tx-hash", txHash), logging.String("tid", tx.GetPoWTID()), logging.Uint64("tx-block-height", tx.BlockHeight()), logging.Uint64("index", idx), logging.String("command", tx.Command().String()), logging.String("party", tx.Party()))
}
return h, errors.New("unknown block height for tx:" + txHash + ", command:" + tx.Command().String() + ", party:" + tx.Party())
}
// validator commands skip PoW verification
if tx.Command().IsValidatorCommand() {
return h, nil
}
// check if the tid was seen in scope
if _, ok := e.seenTid[tx.GetPoWTID()]; ok {
if e.log.IsDebug() {
e.log.Debug("tid already used", logging.String("tid", tx.GetPoWTID()), logging.String("party", tx.Party()))
}
return h, errors.New("proof of work tid already used")
}
// check if the nonce was seen in scope
if _, ok := e.seenNonceRef[nonceRef{tx.Party(), tx.GetNonce()}]; ok {
if e.log.IsDebug() {
e.log.Debug("nonce already used by party", logging.Uint64("nonce", tx.GetNonce()), logging.String("party", tx.Party()))
}
return h, ErrNonceAlreadyUsedByParty
}
// verify the proof of work
hash := e.blockHash[idx]
success, diff := crypto.Verify(hash, tx.GetPoWTID(), tx.GetPoWNonce(), params.spamPoWHashFunction, params.spamPoWDifficulty)
if !success {
if e.log.IsDebug() {
e.log.Debug("failed to verify proof of work", logging.String("tid", tx.GetPoWTID()), logging.String("party", tx.Party()))
}
return diff, errors.New("failed to verify proof of work")
}
if e.log.IsDebug() {
e.log.Debug("transaction passed verify", logging.String("tid", tx.GetPoWTID()), logging.String("party", tx.Party()))
}
return diff, nil
}
// verify the proof of work
// 1. check that the block height is already known to the engine - this is rejected if it's too old or not yet seen as we need to know the block hash
// 2. check that we've not seen this transaction ID before (in the previous `spamPoWNumberOfPastBlocks` blocks)
// 3. check that the proof of work can be verified with the required difficulty.
func (e *Engine) verify(tx abci.Tx) (byte, error) {
e.lock.RLock()
defer e.lock.RUnlock()
return e.verifyWithLock(tx)
}
func (e *Engine) updateParam(netParamName, netParamValue string, p *params) {
switch netParamName {
case "spamPoWNumberOfPastBlocks":
spamPoWNumberOfPastBlock, _ := num.UintFromString(netParamValue, 10)
p.spamPoWNumberOfPastBlocks = spamPoWNumberOfPastBlock.Uint64()
case "spamPoWDifficulty":
spamPoWDifficulty, _ := num.UintFromString(netParamValue, 10)
p.spamPoWDifficulty = uint(spamPoWDifficulty.Uint64())
case "spamPoWHashFunction":
p.spamPoWHashFunction = netParamValue
case "spamPoWNumberOfTxPerBlock":
spamPoWNumberOfTxPerBlock, _ := num.UintFromString(netParamValue, 10)
p.spamPoWNumberOfTxPerBlock = spamPoWNumberOfTxPerBlock.Uint64()
case "spamPoWIncreasingDifficulty":
p.spamPoWIncreasingDifficulty = netParamValue != "0"
}
}
func (e *Engine) updateWithLock(netParamName, netParamValue string) {
// if there are no settings yet
if len(e.activeParams) == 0 {
p := ¶ms{
fromBlock: e.currentBlock,
untilBlock: nil,
}
e.activeParams = append(e.activeParams, p)
newState := &state{
blockToPartyState: map[uint64]map[string]*partyStateForBlock{},
}
e.activeStates = append(e.activeStates, newState)
e.updateParam(netParamName, netParamValue, p)
return
}
lastActive := e.activeParams[len(e.activeParams)-1]
if lastActive.fromBlock == e.currentBlock+1 || (len(e.activeParams) == 1 && e.activeParams[0].fromBlock == e.currentBlock) {
e.updateParam(netParamName, netParamValue, lastActive)
return
}
lastActive.untilBlock = new(uint64)
*lastActive.untilBlock = e.currentBlock
newParams := ¶ms{
fromBlock: e.currentBlock + 1,
untilBlock: nil,
spamPoWIncreasingDifficulty: lastActive.spamPoWIncreasingDifficulty,
spamPoWNumberOfPastBlocks: lastActive.spamPoWNumberOfPastBlocks,
spamPoWDifficulty: lastActive.spamPoWDifficulty,
spamPoWHashFunction: lastActive.spamPoWHashFunction,
spamPoWNumberOfTxPerBlock: lastActive.spamPoWNumberOfTxPerBlock,
}
e.updateParam(netParamName, netParamValue, newParams)
e.activeParams = append(e.activeParams, newParams)
newState := &state{
blockToPartyState: map[uint64]map[string]*partyStateForBlock{},
}
e.activeStates = append(e.activeStates, newState)
}
// UpdateSpamPoWNumberOfPastBlocks updates the network parameter of number of past blocks to look at. This requires extending or shrinking the size of the cache.
func (e *Engine) UpdateSpamPoWNumberOfPastBlocks(_ context.Context, spamPoWNumberOfPastBlocks *num.Uint) error {
e.log.Info("updating spamPoWNumberOfPastBlocks", logging.Uint64("new-value", spamPoWNumberOfPastBlocks.Uint64()))
e.lock.Lock()
defer e.lock.Unlock()
e.updateWithLock("spamPoWNumberOfPastBlocks", spamPoWNumberOfPastBlocks.String())
return nil
}
// UpdateSpamPoWDifficulty updates the network parameter for difficulty.
func (e *Engine) UpdateSpamPoWDifficulty(_ context.Context, spamPoWDifficulty *num.Uint) error {
e.log.Info("updating spamPoWDifficulty", logging.Uint64("new-value", spamPoWDifficulty.Uint64()))
e.lock.Lock()
defer e.lock.Unlock()
e.updateWithLock("spamPoWDifficulty", spamPoWDifficulty.String())
return nil
}
// UpdateSpamPoWHashFunction updates the network parameter for hash function.
func (e *Engine) UpdateSpamPoWHashFunction(_ context.Context, spamPoWHashFunction string) error {
e.log.Info("updating spamPoWHashFunction", logging.String("new-value", spamPoWHashFunction))
e.lock.Lock()
defer e.lock.Unlock()
e.updateWithLock("spamPoWHashFunction", spamPoWHashFunction)
return nil
}
// UpdateSpamPoWNumberOfTxPerBlock updates the number of transactions allowed for a party per block before increased difficulty kicks in if enabled.
func (e *Engine) UpdateSpamPoWNumberOfTxPerBlock(_ context.Context, spamPoWNumberOfTxPerBlock *num.Uint) error {
e.log.Info("updating spamPoWNumberOfTxPerBlock", logging.Uint64("new-value", spamPoWNumberOfTxPerBlock.Uint64()))
e.lock.Lock()
defer e.lock.Unlock()
e.updateWithLock("spamPoWNumberOfTxPerBlock", spamPoWNumberOfTxPerBlock.String())
return nil
}
// UpdateSpamPoWIncreasingDifficulty enables/disabled increased difficulty.
func (e *Engine) UpdateSpamPoWIncreasingDifficulty(_ context.Context, spamPoWIncreasingDifficulty *num.Uint) error {
e.log.Info("updating spamPoWIncreasingDifficulty", logging.Bool("new-value", !spamPoWIncreasingDifficulty.IsZero()))
e.lock.Lock()
defer e.lock.Unlock()
e.updateWithLock("spamPoWIncreasingDifficulty", spamPoWIncreasingDifficulty.String())
return nil
}
func (e *Engine) getActiveParams() *params {
if len(e.activeParams) == 1 {
return e.activeParams[0]
}
if e.activeParams[len(e.activeParams)-1].fromBlock > e.currentBlock {
return e.activeParams[len(e.activeParams)-2]
}
return e.activeParams[len(e.activeParams)-1]
}
func (e *Engine) IsReady() bool {
return len(e.activeParams) > 0
}
func (e *Engine) SpamPoWNumberOfPastBlocks() uint32 {
return uint32(e.getActiveParams().spamPoWNumberOfPastBlocks)
}
func (e *Engine) SpamPoWDifficulty() uint32 {
return uint32(e.getActiveParams().spamPoWDifficulty)
}
func (e *Engine) SpamPoWHashFunction() string {
return e.getActiveParams().spamPoWHashFunction
}
func (e *Engine) SpamPoWNumberOfTxPerBlock() uint32 {
return uint32(e.getActiveParams().spamPoWNumberOfTxPerBlock)
}
func (e *Engine) SpamPoWIncreasingDifficulty() bool {
return e.getActiveParams().spamPoWIncreasingDifficulty
}
func (e *Engine) BlockData() (uint64, string) {
e.lock.RLock()
defer e.lock.RUnlock()
if len(e.activeParams) == 0 {
return 0, ""
}
return e.currentBlock, e.blockHash[e.currentBlock%ringSize]
}
func getParamsForBlock(block uint64, activeParams []*params) *params {
stateInd := 0
for i, p := range activeParams {
if block >= p.fromBlock && (p.untilBlock == nil || *p.untilBlock >= block) {
stateInd = i
break
}
}
params := activeParams[stateInd]
return params
}
func (e *Engine) GetSpamStatistics(partyID string) *protoapi.PoWStatistic {
e.lock.RLock()
defer e.lock.RUnlock()
stats := make([]*protoapi.PoWBlockState, 0)
currentBlockStatsExists := false
for _, state := range e.activeStates {
for block, blockToPartyState := range state.blockToPartyState {
if partyState, ok := blockToPartyState[partyID]; ok {
if block == e.currentBlock {
currentBlockStatsExists = true
}
blockIndex := block % ringSize
params := getParamsForBlock(block, e.activeParams)
stats = append(stats, &protoapi.PoWBlockState{
BlockHeight: block,
BlockHash: e.blockHash[blockIndex],
TransactionsSeen: uint64(partyState.seenCount),
ExpectedDifficulty: getMinDifficultyForNextTx(params.spamPoWDifficulty,
uint(params.spamPoWNumberOfTxPerBlock),
partyState.seenCount,
partyState.observedDifficulty,
params.spamPoWIncreasingDifficulty,
),
IncreasingDifficulty: params.spamPoWIncreasingDifficulty,
TxPerBlock: params.spamPoWNumberOfTxPerBlock,
HashFunction: params.spamPoWHashFunction,
Difficulty: uint64(params.spamPoWDifficulty),
})
}
}
}
// If we don't have any spam stats for the current block, add it
if !currentBlockStatsExists {
params := getParamsForBlock(e.currentBlock, e.activeParams)
expected := uint64(params.spamPoWDifficulty)
stats = append(stats, &protoapi.PoWBlockState{
BlockHeight: e.currentBlock,
BlockHash: e.blockHash[e.currentBlock%ringSize],
TransactionsSeen: 0,
ExpectedDifficulty: &expected,
HashFunction: params.spamPoWHashFunction,
IncreasingDifficulty: params.spamPoWIncreasingDifficulty,
TxPerBlock: params.spamPoWNumberOfTxPerBlock,
Difficulty: uint64(params.spamPoWDifficulty),
})
}
return &protoapi.PoWStatistic{
BlockStates: stats,
NumberOfPastBlocks: e.getActiveParams().spamPoWNumberOfPastBlocks,
}
}
func getMinDifficultyForNextTx(baseDifficulty, txPerBlock, seenTx, observedDifficulty uint, increaseDifficulty bool) *uint64 {
if !increaseDifficulty {
if seenTx < txPerBlock {
return ptr.From(uint64(baseDifficulty))
}
// they cannot submit any more against this block, do not return a next-difficulty
return nil
}
// calculate the total expected difficulty based on the number of transactions seen
totalDifficulty, powDiff := calculateExpectedDifficulty(baseDifficulty, txPerBlock, seenTx)
// add the current PoW difficulty to the current expected difficulty to get the expected total difficulty for the next transaction
totalDifficulty += powDiff
nextExpectedDifficulty := totalDifficulty - observedDifficulty
if nextExpectedDifficulty < baseDifficulty {
nextExpectedDifficulty = baseDifficulty
}
minDifficultyForNextTx := uint64(nextExpectedDifficulty)
return &minDifficultyForNextTx
}