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node_data_resolver.go
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node_data_resolver.go
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// Copyright (C) 2023 Gobalsky Labs Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gql
import (
"context"
"code.vegaprotocol.io/vega/libs/ptr"
proto "code.vegaprotocol.io/vega/protos/vega"
)
type nodeDataResolver VegaResolverRoot
func toNodeSet(obj *proto.NodeSet) *NodeSet {
ns := &NodeSet{
Total: int(obj.Total),
Demoted: obj.Demoted,
Promoted: obj.Promoted,
Inactive: int(obj.Inactive),
}
if obj.Maximum != nil {
ns.Maximum = ptr.From(int(*obj.Maximum))
}
return ns
}
func (r *nodeDataResolver) TotalNodes(ctx context.Context, obj *proto.NodeData) (int, error) {
return int(obj.TotalNodes), nil
}
func (r *nodeDataResolver) InactiveNodes(ctx context.Context, obj *proto.NodeData) (int, error) {
return int(obj.InactiveNodes), nil
}
func (r *nodeDataResolver) Uptime(ctx context.Context, obj *proto.NodeData) (float64, error) {
return float64(obj.Uptime), nil
}
func (r *nodeDataResolver) TendermintNodes(ctx context.Context, obj *proto.NodeData) (*NodeSet, error) {
return toNodeSet(obj.TendermintNodes), nil
}
func (r *nodeDataResolver) ErsatzNodes(ctx context.Context, obj *proto.NodeData) (*NodeSet, error) {
if obj.ErsatzNodes == nil || obj.ErsatzNodes.Total == 0 {
return nil, nil
}
return toNodeSet(obj.ErsatzNodes), nil
}
func (r *nodeDataResolver) PendingNodes(ctx context.Context, obj *proto.NodeData) (*NodeSet, error) {
if obj.PendingNodes == nil || obj.PendingNodes.Total == 0 {
return nil, nil
}
return toNodeSet(obj.PendingNodes), nil
}