-
Notifications
You must be signed in to change notification settings - Fork 19
/
game_resolver.go
91 lines (81 loc) · 3 KB
/
game_resolver.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
// Copyright (C) 2023 Gobalsky Labs Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gql
import (
"context"
"fmt"
v2 "code.vegaprotocol.io/vega/protos/data-node/api/v2"
)
type gameResolver VegaResolverRoot
func (g *gameResolver) Epoch(_ context.Context, obj *v2.Game) (int, error) {
return int(obj.Epoch), nil
}
func (g *gameResolver) NumberOfParticipants(_ context.Context, obj *v2.Game) (int, error) {
return int(obj.Participants), nil
}
func (g *gameResolver) Entities(_ context.Context, obj *v2.Game) ([]GameEntity, error) {
switch e := obj.Entities.(type) {
case *v2.Game_Team:
return resolveTeamEntities(obj.GetTeam())
case *v2.Game_Individual:
return resolveIndividualEntities(obj.GetIndividual())
default:
return nil, fmt.Errorf("unsupported entity type: %T", e)
}
}
func resolveTeamEntities(team *v2.TeamGameEntities) ([]GameEntity, error) {
entities := make([]GameEntity, 0)
for _, e := range team.Team {
entity := TeamGameEntity{
Team: &TeamParticipation{
TeamID: e.Team.TeamId,
MembersParticipating: resolveIndividuals(e.Team.MembersParticipating),
},
Rank: int(e.Rank),
Volume: e.Volume,
RewardMetric: e.RewardMetric,
RewardEarned: e.RewardEarned,
TotalRewardsEarned: e.TotalRewardsEarned,
RewardEarnedQuantum: e.RewardEarnedQuantum,
TotalRewardsEarnedQuantum: e.TotalRewardsEarnedQuantum,
}
entities = append(entities, entity)
}
return entities, nil
}
func resolveIndividualEntities(individual *v2.IndividualGameEntities) ([]GameEntity, error) {
entities := make([]GameEntity, 0)
for _, e := range resolveIndividuals(individual.Individual) {
entities = append(entities, e)
}
return entities, nil
}
func resolveIndividuals(individuals []*v2.IndividualGameEntity) []*IndividualGameEntity {
entities := make([]*IndividualGameEntity, 0)
for _, e := range individuals {
entity := IndividualGameEntity{
Individual: e.Individual,
Rank: int(e.Rank),
Volume: e.Volume,
RewardMetric: e.RewardMetric,
RewardEarned: e.RewardEarned,
TotalRewardsEarned: e.TotalRewardsEarned,
RewardEarnedQuantum: e.RewardEarnedQuantum,
TotalRewardsEarnedQuantum: e.TotalRewardsEarnedQuantum,
}
entities = append(entities, &entity)
}
return entities
}