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GenerateMipmaps seems to be only generating mipmaps for the first face (X+) in Vulkan. All other faces are left empty.
OpenGL generates mipmaps for all faces correctly, and I can't check this with D3D11 on my engine, due to this issue and this other issue in Veldrid.SPIRV. I'll try to make a simple, isolated test sample for this issue ASAP.
The text was updated successfully, but these errors were encountered:
This is caused by GenerateMipmaps forgetting to account for cubemaps' ArrayLayers counting whole cubemaps and not faces. I've made a PR (#349) that fixes this and issue #346.
GenerateMipmaps seems to be only generating mipmaps for the first face (X+) in Vulkan. All other faces are left empty.
OpenGL generates mipmaps for all faces correctly, and I can't check this with D3D11 on my engine, due to this issue and this other issue in Veldrid.SPIRV. I'll try to make a simple, isolated test sample for this issue ASAP.
The text was updated successfully, but these errors were encountered: