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I was playing a little today, and in Amrenandam there's a bunch of Airships constantly colliding with things that are in their way. This also ironically leads to a heavy drain on CPU performance, as I'm guessing the collisions are constantly triggered while the entity tries to move.
Here's a couple of screenshots demonstrating the problem:
The text was updated successfully, but these errors were encountered:
This is a known issue and is unfortunately very difficult to solve in one go. Incremental improvements to airship movement, pathfinding, and collisions are ongoing.
Hey there,
I was playing a little today, and in Amrenandam there's a bunch of Airships constantly colliding with things that are in their way. This also ironically leads to a heavy drain on CPU performance, as I'm guessing the collisions are constantly triggered while the entity tries to move.
Here's a couple of screenshots demonstrating the problem:
The text was updated successfully, but these errors were encountered: