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Commands will come in under ClientPacket::SendCommand and should be dispatched in a manner that handlers can be written for each command and extended by modders in the future.
Commands will need access to a set API from the server which will need to include the player and perhaps the world.
The text was updated successfully, but these errors were encountered:
I'm not sure the player commands should be a different packet than ChatMsg. Because than mean the client have to know what is a command or not. It would be more flexible to let the server choose when receiving a ChatMsg
Commands will come in under
ClientPacket::SendCommand
and should be dispatched in a manner that handlers can be written for each command and extended by modders in the future.Commands will need access to a set API from the server which will need to include the player and perhaps the world.
The text was updated successfully, but these errors were encountered: