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Implement chunk generation server-side #57

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zesterer opened this issue Jul 3, 2018 · 2 comments
Closed

Implement chunk generation server-side #57

zesterer opened this issue Jul 3, 2018 · 2 comments
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server Relating to the server crate world Relating to world generation and simulation

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@zesterer
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zesterer commented Jul 3, 2018

This should probably be part of the move towards implementing the worldgen system.

@zesterer zesterer added server Relating to the server crate world Relating to world generation and simulation labels Jul 3, 2018
@ghost
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ghost commented Jul 3, 2018

#32 will be relevant if we need to send chunks from the server to the clients.
Also the server should cache quite a lot of chunks instead of regenerating them all the time.

@zesterer
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zesterer commented Jul 3, 2018

@Treenix Agreed. This needs further discussion. @xMAC94x's message-splitting system should be mature enough to do this, I think?

@veloren-bot
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moved to gitlab https://gitlab.com/veloren/game/issues/19

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Labels
server Relating to the server crate world Relating to world generation and simulation
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