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VOXEDIT: option to show the volumes in the world position in edit mode, too #476

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mgerhardy opened this issue Jun 16, 2024 · 0 comments

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@mgerhardy
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mgerhardy commented Jun 16, 2024

The struct RenderContext contains a boolean called sceneMode - this is most likely not enough here, as I currently implemented it in a way that you either want the transforms to be applied, or not - and I use this to determine either scene mode or edit mode.

If we now want this feature to become reality we would most likely have to

  • update the mouse tracing (SceneManager::mouseRayTrace) to take the world position of the node into account
  • maybe not making it a boolean but an enum with EditModeNoTransform, EditModeTransform, SceneMode
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