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The changes need to be saved to disk before it reflecting on clone project.
Have you tried to save the project (file -> save project) in the original project and pressed "Ctrl + R" to manually refresh in the clone editor?
There's also a Why aren't my changes being sync to the clone editor section on the Wiki page.
(BTW, Windows 7 aren't really official supported by ParrelSync)
Describe the bug
I had a prefab, which had a public variable, storing another prefab (GameObject)
To Reproduce
I just put the prefab's field on another prefab, with the original window
Expected behavior
The clone(s) should also have that field/prefab filled with the prefab reference, but it didn't (it was null)
I even re-compiled.
Screenshots/Video
None
Enviroment (please complete the following information):
Windows 7 2018.1.1f1
ParrelSync Version (latest I think)
Additional context
Recompiling doesn't fix it. I just delete the clone, close the entire project, remake the clone, ggwp
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