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[BUG] Prefabs are not synchronized #37

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TheYellowArchitect opened this issue Apr 1, 2021 · 1 comment
Closed

[BUG] Prefabs are not synchronized #37

TheYellowArchitect opened this issue Apr 1, 2021 · 1 comment
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bug Something isn't working

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@TheYellowArchitect
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TheYellowArchitect commented Apr 1, 2021

Describe the bug
I had a prefab, which had a public variable, storing another prefab (GameObject)

To Reproduce
I just put the prefab's field on another prefab, with the original window

Expected behavior
The clone(s) should also have that field/prefab filled with the prefab reference, but it didn't (it was null)
I even re-compiled.

Screenshots/Video
None

Enviroment (please complete the following information):
Windows 7 2018.1.1f1
ParrelSync Version (latest I think)

Additional context
Recompiling doesn't fix it. I just delete the clone, close the entire project, remake the clone, ggwp

@TheYellowArchitect TheYellowArchitect added the bug Something isn't working label Apr 1, 2021
@314pies
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314pies commented Apr 27, 2021

The changes need to be saved to disk before it reflecting on clone project.
Have you tried to save the project (file -> save project) in the original project and pressed "Ctrl + R" to manually refresh in the clone editor?
There's also a Why aren't my changes being sync to the clone editor section on the Wiki page.

(BTW, Windows 7 aren't really official supported by ParrelSync)

@314pies 314pies closed this as completed May 7, 2021
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