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test_dungeon.py
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test_dungeon.py
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import unittest
from mock import patch
import dungeon
class TestDungeonGame(unittest.TestCase):
def setUp(self):
self.url = TestDungeonGame.get_test_url()
self.cookies = {"random-cookie": 'value'}
self.dungeon_urls = dungeon.DungeonGameUrls(self.url, self.cookies)
self.dungeon = dungeon.DungeonGame(self.dungeon_urls)
@staticmethod
def get_test_url():
return "http://dungeon-game.com/index.php"
@staticmethod
def get_test_cookies():
return {"random-cookie": 'value'}
def mocked_requests_get(*args, **kwargs):
dungeon_urls = dungeon.DungeonGameUrls(TestDungeonGame.get_test_url(), TestDungeonGame.get_test_cookies())
if args[0] == dungeon_urls.base_url:
with open("content/base.html") as f:
return MockResponse(f.read(), 200)
if args[0] == dungeon_urls.get_treasure_url():
with open("content/treasure.html") as f:
return MockResponse(f.read(), 200)
elif args[0] == dungeon_urls.get_attack_url():
with open("content/attack.html") as f:
return MockResponse(f.read(), 200)
elif args[0] == dungeon_urls.get_move_url('d'):
with open("content/downstairs.html") as f:
return MockResponse(f.read(), 200)
# TODO: add more requests
return MockResponse({}, 404)
@patch('requests.get', side_effect=mocked_requests_get)
def test_update_stats_from_base_url(self, get_mock):
self.dungeon.update_stats(self.dungeon_urls.base_url)
get_mock.assert_called_once_with(self.dungeon_urls.base_url, cookies=self.cookies)
self.assertIsNotNone(self.dungeon.stats)
@patch('requests.get', side_effect=mocked_requests_get)
def test_update_stats_from_attack_url(self, get_mock):
self.dungeon.update_stats(self.dungeon_urls.get_attack_url())
get_mock.assert_called_once_with(self.dungeon_urls.get_attack_url(), cookies=self.cookies)
self.assertIsNotNone(self.dungeon.stats)
@patch('requests.get', side_effect=mocked_requests_get)
def test_update_actions_from_base_url(self, get_mock):
self.dungeon.get_actions(self.dungeon_urls.base_url)
get_mock.assert_called_once_with(self.dungeon_urls.base_url, cookies=self.cookies)
self.assertIsNotNone(self.dungeon.actions)
@patch('requests.get', side_effect=mocked_requests_get)
def test_update_actions_from_attack_url(self, get_mock):
self.dungeon.get_actions(self.dungeon_urls.get_attack_url())
get_mock.assert_called_once_with(self.dungeon_urls.get_attack_url(), cookies=self.cookies)
self.assertIsNotNone(self.dungeon.actions)
@patch('requests.get', side_effect=mocked_requests_get)
def test_pick_up_treasure_from_treasure_url(self, get_mock):
self.dungeon.update_stats(self.dungeon_urls.get_treasure_url())
self.dungeon.get_actions(self.dungeon_urls.get_treasure_url())
self.dungeon.pick_up_treasure()
get_mock.assert_called(self.dungeon_urls.send_get_treasure_request())
@patch('requests.get', side_effect=mocked_requests_get)
def test_move_downstairs_from_downstairs_url_when_level_enough(self, get_mock):
self.dungeon.update_stats(self.dungeon_urls.get_move_url('d'))
self.dungeon.get_actions(self.dungeon_urls.get_move_url('d'))
self.assertTrue(self.dungeon.move_downstairs())
get_mock.assert_called()
@patch('requests.get', side_effect=mocked_requests_get)
def test_move_downstairs_from_downstairs_url_when_level_not_enough(self, get_mock):
self.dungeon.update_stats(self.dungeon_urls.get_move_url('d'))
self.dungeon.get_actions(self.dungeon_urls.get_move_url('d'))
self.dungeon.stats.level = self.dungeon.stats.dungeon_level - 1
self.assertFalse(self.dungeon.move_downstairs())
class TestDungeonGameUrls(unittest.TestCase):
def setUp(self):
self.test_base_url = "http://example.com/index.php"
def test_dungeon_game_urls_base_url(self):
dungeon_urls = dungeon.DungeonGameUrls(self.test_base_url, {})
self.assertEqual(self.test_base_url, dungeon_urls.base_url)
def test_dungeon_urls_attack_url(self):
dungeon_urls = dungeon.DungeonGameUrls(self.test_base_url, {})
self.assertEqual(self.test_base_url + "?attack=1", dungeon_urls.get_attack_url())
def test_dungeon_urls_move_south_url(self):
dungeon_urls = dungeon.DungeonGameUrls(self.test_base_url, {})
self.assertEqual(self.test_base_url + "?m=s", dungeon_urls.get_move_url("s"))
def test_dungeon_urls_move_downstairs_url(self):
dungeon_urls = dungeon.DungeonGameUrls(self.test_base_url, {})
self.assertEqual(self.test_base_url + "?m=d", dungeon_urls.get_move_url("d"))
def test_dungeon_urls_treasure_url(self):
dungeon_urls = dungeon.DungeonGameUrls(self.test_base_url, {})
self.assertEqual(self.test_base_url + "?tres=1", dungeon_urls.get_treasure_url())
class TestDungeonGameHtmlParser(unittest.TestCase):
def test_parse_weapon_without_additions(self):
expected_weapon = ("Tester", 30, 0)
self.assertEqual(expected_weapon, dungeon.DungeonGameHtmlParser.parse_weapon("Level 30 Tester"))
def test_parse_weapon_with_additions(self):
expected_weapon = ("Tester", 30, 1)
self.assertEqual(expected_weapon, dungeon.DungeonGameHtmlParser.parse_weapon("Level 30 Tester +1"))
def test_parse_game_html_treasure(self):
expected_stats = dungeon.Stats(33, 740)
expected_stats.inventory = [u'A potion +5', u'B potion +4', u'C potion +4']
expected_stats.weapon = ("Tester", 30, 1)
expected_stats.dungeon_level = 31
with open("content/treasure.html") as f:
dungeon_parser = dungeon.DungeonGameHtmlParser(f.read())
stats = dungeon_parser.parse_game_stats()
self._assert_equal_stats(expected_stats, stats)
def test_parse_game_html_attack(self):
expected_stats = dungeon.Stats(33, 603)
expected_stats.inventory = [u'A potion +5', u'B potion +4', u'C potion +4']
expected_stats.weapon = ("Tester", 30, 1)
expected_stats.dungeon_level = 31
with open("content/attack.html") as f:
dungeon_parser = dungeon.DungeonGameHtmlParser(f.read())
stats = dungeon_parser.parse_game_stats()
self._assert_equal_stats(expected_stats, stats)
def test_parse_game_html_downstairs(self):
expected_stats = dungeon.Stats(44, 100)
expected_stats.inventory = [u'A potion +5', u'B potion +4', u'C potion +4']
expected_stats.weapon = ("Tester", 30, 1)
expected_stats.dungeon_level = 31
with open("content/downstairs.html") as f:
dungeon_parser = dungeon.DungeonGameHtmlParser(f.read())
stats = dungeon_parser.parse_game_stats()
self._assert_equal_stats(expected_stats, stats)
def test_parse_html_possible_actions_attack_url_without_boss(self):
expected_actions = dungeon.Actions(attack=1)
with open("content/attack.html") as f:
dungeon_parser = dungeon.DungeonGameHtmlParser(f.read())
actions = dungeon_parser.parse_game_actions()
self._assert_equal_actions(expected_actions, actions)
def test_parse_html_possible_actions_attack_url_with_boss(self):
with open("content/boss.html") as f:
dungeon_parser = dungeon.DungeonGameHtmlParser(f.read())
actions = dungeon_parser.parse_game_actions()
self.assertIsNone(actions)
def test_parse_html_possible_actions_treasure_url(self):
expected_actions = dungeon.Actions(south=1, north=1, east=1, treasure=u'Level 31 Tester +2')
with open("content/treasure.html") as f:
dungeon_parser = dungeon.DungeonGameHtmlParser(f.read())
actions = dungeon_parser.parse_game_actions()
self._assert_equal_actions(expected_actions, actions)
def test_parse_html_possible_actions_downstairs_url(self):
expected_actions = dungeon.Actions(west=1, south=1, east=1, downstairs=1)
with open("content/downstairs.html") as f:
dungeon_parser = dungeon.DungeonGameHtmlParser(f.read())
actions = dungeon_parser.parse_game_actions()
self._assert_equal_actions(expected_actions, actions)
def _assert_equal_actions(self, expected_actions, actions):
self.assertEqual(expected_actions.move_north, actions.move_north)
self.assertEqual(expected_actions.move_south, actions.move_south)
self.assertEqual(expected_actions.move_west, actions.move_west)
self.assertEqual(expected_actions.move_east, actions.move_east)
self.assertEqual(expected_actions.attack, actions.attack)
self.assertEqual(expected_actions.treasure, actions.treasure)
self.assertEqual(expected_actions.downstairs, actions.downstairs)
def _assert_equal_stats(self, expected_stats, stats):
self.assertEqual(expected_stats.health, stats.health)
self.assertEqual(expected_stats.level, stats.level)
self.assertEqual(expected_stats.inventory, stats.inventory)
self.assertEqual(expected_stats.weapon, stats.weapon)
self.assertEqual(expected_stats.dungeon_level, stats.dungeon_level)
class TestStats(unittest.TestCase):
def test_compare_weapons_level(self):
weapon1 = ("Tester", 30, 0)
weapon2 = ("Tester", 29, 0)
self.assertEqual(True, dungeon.Stats.compare_weapons(weapon1, weapon2))
self.assertEqual(False, dungeon.Stats.compare_weapons(weapon2, weapon1))
def test_compare_weapons_addition(self):
weapon1 = ("Tester", 29, 1)
weapon2 = ("Tester", 29, 0)
self.assertEqual(True, dungeon.Stats.compare_weapons(weapon1, weapon2))
self.assertEqual(False, dungeon.Stats.compare_weapons(weapon2, weapon1))
def test_compare_weapons_level_and_addition(self):
weapon1 = ("Tester", 30, 0)
weapon2 = ("Tester", 29, 1)
self.assertEqual(True, dungeon.Stats.compare_weapons(weapon1, weapon2))
self.assertEqual(False, dungeon.Stats.compare_weapons(weapon2, weapon1))
class TestBoard(unittest.TestCase):
def setUp(self):
self.board = dungeon.Board()
def test_move_north_from_scratch(self):
self.board.move_north()
self.assertEqual((0, 1), self.board.current_position)
self.assertEqual({0: [0, 1]}, self.board.board)
def test_move_north_to_existing(self):
expected_board = {0: [0, 1], 1: [0, 1]}
self.board.board = expected_board
self.board.current_position = (1, 0)
self.board.move_north()
self.assertEqual((1, 1), self.board.current_position)
self.assertEqual(expected_board, self.board.board)
def test_move_south_from_scratch(self):
self.board.move_south()
self.assertEqual((0, -1), self.board.current_position)
self.assertEqual({0: [0, -1]}, self.board.board)
def test_move_south_to_existing(self):
expected_board = {0: [0, 1], 1: [0, 1]}
self.board.board = expected_board
self.board.current_position = (1, 1)
self.board.move_south()
self.assertEqual((1, 0), self.board.current_position)
self.assertEqual(expected_board, self.board.board)
def test_move_east_from_scratch(self):
self.board.move_east()
self.assertEqual((1, 0), self.board.current_position)
self.assertEqual({0: [0], 1: [0]}, self.board.board)
def test_move_east_to_existing(self):
expected_board = {0: [0, 1], 1: [0, 1]}
self.board.board = expected_board
self.board.current_position = (0, 1)
self.board.move_east()
self.assertEqual((1, 1), self.board.current_position)
self.assertEqual(expected_board, self.board.board)
def test_move_west_from_scratch(self):
self.board.move_west()
self.assertEqual((-1, 0), self.board.current_position)
self.assertEqual({0: [0], -1: [0]}, self.board.board)
def test_move_west_to_existing(self):
expected_board = {0: [0, 1], -1: [0, 1]}
self.board.board = expected_board
self.board.current_position = (0, 1)
self.board.move_west()
self.assertEqual((-1, 1), self.board.current_position)
self.assertEqual(expected_board, self.board.board)
def test_is_south(self):
self.assertTrue(self.board.is_south((0, -1)))
def test_is_north(self):
self.assertTrue(self.board.is_north((0, 1)))
def test_is_east(self):
self.assertTrue(self.board.is_east((1, 0)))
def test_is_west(self):
self.assertTrue(self.board.is_west((-1, 0)))
class MockResponse(object):
def __init__(self, text, status_code):
self.text = text
self.status_code = status_code
def text(self):
return self.text
if __name__ == '__main__':
unittest.main()