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Hi, thanks a lot for the wonderful project. I would like to explore the real-time path tracing part on a VR. I have currently a HTC Vive Pro Eye. Could you give some instructions about the openxr part? I had a brief look over your paper and the user manual. Unfortunately could not find clear instructions.
The text was updated successfully, but these errors were encountered:
Sorry for the late answer. If you have your OpenXR-compatible headset connected to your PC, you should just be able to pass --display=openxr to make Tauray use an OpenXR session. This also requires an OpenXR runtime to be open, such as SteamVR or Monado.
Hi, thanks a lot for the wonderful project. I would like to explore the real-time path tracing part on a VR. I have currently a HTC Vive Pro Eye. Could you give some instructions about the openxr part? I had a brief look over your paper and the user manual. Unfortunately could not find clear instructions.
The text was updated successfully, but these errors were encountered: