This issue was moved to a discussion.
You can continue the conversation there. Go to discussion →
The Best Way To Handle CPU-Controlled Branch In VGMSeq? #19
Labels
enhancement
Optional feature that's currently missing
A song sequence sometimes may have a special jump event. The jump condition is determined from external input (CPU variable) and the song syncs to the situation of the game, as a result. (for example, an intro part repeats until a certain conversation has begun)
It is hard to parse such songs without external input. I think a feature that can write to such a variable from an external script (Lua?) may be useful.
Any good ideas to handle such cases?
The text was updated successfully, but these errors were encountered: