This repository has been archived by the owner on Oct 13, 2018. It is now read-only.
/
TABLES.S
160 lines (131 loc) · 4.05 KB
/
TABLES.S
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
* 1233 140384
*
*
** TABLES.S **
** ASTEROIDS FOR THE ATARI 3600 **
** THIS FILE CONTAINS TABLE DATA STORAGE **
*
LOWZONE:
.DC.B GAMEDL12 & 255,GAMEDL11 & 255,GAMEDL10 & 255,GAMEDL09 & 255
.DC.B GAMEDL08 & 255,GAMEDL07 & 255,GAMEDL06 & 255,GAMEDL05 & 255
.DC.B GAMEDL04 & 255,GAMEDL03 & 255,GAMEDL02 & 255,GAMEDL01 & 255
HIGHZONE:
.DC.B GAMEDL12 >> 8,GAMEDL11 >> 8,GAMEDL10 >> 8,GAMEDL09 >> 8
.DC.B GAMEDL08 >> 8,GAMEDL07 >> 8,GAMEDL06 >> 8,GAMEDL05 >> 8
.DC.B GAMEDL04 >> 8,GAMEDL03 >> 8,GAMEDL02 >> 8,GAMEDL01 >> 8
*
* ROM COPY OF DISPLAY LIST LIST TABLE. DOWNLOADED INTO RAM, WHICH IS FASTER
DLLTAB:
.DC.B $0F
.DC.B BLANKDL >> 8,BLANKDL & 255 ;16 BLANK LINES
.DC.B $07
.DC.B BLANKDL >> 8,BLANKDL & 255 ;8 BLANK LINES
.DC.B $4F
.DC.B GAMEDL01 >> 8,GAMEDL01 & 255 ;START OF SCREEN
.DC.B $4F
.DC.B GAMEDL02 >> 8,GAMEDL02 & 255
.DC.B $4F
.DC.B GAMEDL03 >> 8,GAMEDL03 & 255
.DC.B $4F
.DC.B GAMEDL04 >> 8,GAMEDL04 & 255
.DC.B $4F
.DC.B GAMEDL05 >> 8,GAMEDL05 & 255
.DC.B $4F
.DC.B GAMEDL06 >> 8,GAMEDL06 & 255
.DC.B $4F
.DC.B GAMEDL07 >> 8,GAMEDL07 & 255
.DC.B $4F
.DC.B GAMEDL08 >> 8,GAMEDL08 & 255
.DC.B $4F
.DC.B GAMEDL09 >> 8,GAMEDL09 & 255
.DC.B $4F
.DC.B GAMEDL10 >> 8,GAMEDL10 & 255
.DC.B $4F
.DC.B GAMEDL11 >> 8,GAMEDL11 & 255
.DC.B $4F
.DC.B GAMEDL12 >> 8,GAMEDL12 & 255
.DC.B $01
.DC.B BLANKDL >> 8,BLANKDL & 255 ;2 BLANK LINES: WAIT FOR LINE RAM
.DC.B $8F
.DC.B BLANKDL >> 8,BLANKDL & 255 ;16 BLANK LINES WITH A DLI
.DC.B $08
.DC.B BLANKDL >> 8,BLANKDL & 255 ;9 BLANK LINES
*
*
COLORS:
.DC.B $00,$00,$FD,$F5 ;PALLETTE 0 SHIP (0,FLAME,BODY,DJAG)
.DC.B $00,$00,$9D,$95 ;PALLETTE 1 SHIP2
.DC.B $00,$8A,$71,$46 ;PALLETTE 2 UFOS
.DC.B $00,$0F,$07,$E5 ;PAL 3 STARS (WHITE, GREY, GREEN)
.DC.B $00,$0A,$06,$04 ;PAL 4 ROCKS 1 (GREY)
.DC.B $00,$D7,$D4,$D1 ;PAL 5 ROCKS 2 (BLUE GREEN)
.DC.B $00,$39,$24,$21 ;PAL 6 ROCKS 3 (BROWN/ORANGE)
.DC.B $00,$B6,$B3,$B0 ;PAL 7 ROCKS 4 (BLUE)
PALTAB:
.DC.B $9D,$BD,$DD,$FD,$9D,$BD
.DC.B $DD,$FD,$9D,$BD,$DD,$FD
.DC.B $9D,$BD,$DD,$FD,$9D,$BD
.DC.B $DD,$FD,$9D,$BD,$DD,$FD
.DC.B $1E,$5E,$7F,$7F,$7F,$7F
.DC.B $7F,$7F,$3E
* BODY HUE OF EACH SHIP
BODYHUES:
.DC.B $F0,$90
* ICON TABLE
ICONACYC:
.DC.B NAMEA&255,NAMES&255,NAMET&255,NAMEE&255,NAMER&255,NAMEO&255
.DC.B NAMEI&255,NAMED&255,NAMES2&255
.DC.B MCOPYR&255,MNOVICE&255,MINTER&255,MADVANCE&255,MEXPERT&255
.DC.B MONEPL&255,MTWOPL&255,MTEAMPL&255,MCOMPPL&255
.DC.B PLAY1MES&255,PLAY2MES&255,OVERMESS&255
.DC.B WINSMESS&255
.DC.B SHIP1&255,SHIP1&255,SHIP1&255,SHIP1&255,SHIP1&255,SHIP5&255
.DC.B SHIP13&255
ICONPALS:
.DC.B $5A,$5C,$5C,$5C,$5C,$5C,$5E,$5C,$5A
.DC.B $68,$79,$72,$76,$78,$74,$72,$75,$6D
.DC.B $75,$75,$74
.DC.B $75
.DC.B $1E,$1E,$3E,$1E,$3E,$1E
.DC.B $3E
ICONXPOS:
.DC.B 6,30,45,61,76,92,108,116,132
.DC.B 35,6,32,80,124,56,55,60,41
.DC.B $41,$41,$3F
.DC.B $41
.DC.B $50,$50,$50,$30,$70,$30,$70
ICONYPOS:
.DC.B 114,114,114,114,114,114,114,114,114
.DC.B 0,19,19,19,19,80,80,80,80
.DC.B 118,118,104
.DC.B 104
.DC.B 49,56,44,49,49,49,49
* TABLE OF SCORE VALUES: SM, MED, LG, OPPONENT SHIP, MR. BILL, SLUGGO
LOSCOTAB:
.DC.B $00,$50,$20,$00,$00,$00,$00,$00
HISCOTAB:
.DC.B $01,$00,$00,$05,$10,$02,$00,$00
* COORDINATE OF SHIP'S NOSE; USED AS STARTING POS FOR SHIP'S SHOTS.
* NOTE: AS USUAL, THE Y COORDINATE IS 16-NOSEY, BECAUSE STAMPS ARE 16 HIGH,
* AND WE MEASURE FROM THE TOP DOWN.
SHNOSEX:
.DC.B 3,4,5,6,6,6,5,4,3,2,1,0,0,0,1,2
SHNOSEY:
.DC.B 14,13,12,10,9,8,6,5,4,5,6,8,9,10,12,13
UNITVECT:
UNITVCTX:
.DC.B 0,2,3,4,5,4,3,2,0,-2,-3,-4,-5,-4,-3,-2
UNITVCTY:
.DC.B 7,6,5,2,0,-2,-5,-6,-7,-6,-5,-2,0,2,5,6
HUNTVECT:
HUNTVCTX:
.DC.B 0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1
HUNTVCTY:
.DC.B 0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0
MAXVECT:
MAXVECTX:
.DC.B 0,11,24,31,32,31,24,11,0,-11,-24,-31,-32,-31,-24,-11
MAXVECTY:
.DC.B 51,48,25,11,0,-11,-25,-48,-51,-48,-25,-11,0,11,25,48
ENDTBL:
.DS.B 0