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fix: make stereo modes so actually stereo #32 (#33)
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jbroberg authored and brandonocasey committed Oct 3, 2017
1 parent 7dad7a1 commit 1e06433
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions src/plugin.js
Original file line number Diff line number Diff line change
Expand Up @@ -172,7 +172,6 @@ class VR extends Plugin {
let geometry = new THREE.SphereGeometry(256, 32, 32);

// Left eye view
geometry.scale(-1, 1, 1);
let uvs = geometry.faceVertexUvs[ 0 ];

for (let i = 0; i < uvs.length; i++) {
Expand All @@ -181,9 +180,11 @@ class VR extends Plugin {
uvs[ i ][ j ].x *= 0.5;
} else {
uvs[ i ][ j ].y *= 0.5;
uvs[ i ][ j ].y += 0.5;
}
}
}
geometry.scale(-1, 1, 1);

this.movieGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
this.movieScreen = new THREE.Mesh(this.movieGeometry, this.movieMaterial);
Expand All @@ -194,7 +195,7 @@ class VR extends Plugin {

// Right eye view
geometry = new THREE.SphereGeometry(256, 32, 32);
geometry.scale(-1, 1, 1);

uvs = geometry.faceVertexUvs[ 0 ];

for (let i = 0; i < uvs.length; i++) {
Expand All @@ -204,10 +205,10 @@ class VR extends Plugin {
uvs[ i ][ j ].x += 0.5;
} else {
uvs[ i ][ j ].y *= 0.5;
uvs[ i ][ j ].y += 0.5;
}
}
}
geometry.scale(-1, 1, 1);

this.movieGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
this.movieScreen = new THREE.Mesh(this.movieGeometry, this.movieMaterial);
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