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IMaterial.h
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IMaterial.h
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#pragma once
class IMaterialVar;
typedef uint64_t VertexFormat_t;
enum MaterialVarFlags_t
{
MATERIAL_VAR_DEBUG = ( 1 << 0 ),
MATERIAL_VAR_NO_DEBUG_OVERRIDE = ( 1 << 1 ),
MATERIAL_VAR_NO_DRAW = ( 1 << 2 ),
MATERIAL_VAR_USE_IN_FILLRATE_MODE = ( 1 << 3 ),
MATERIAL_VAR_VERTEXCOLOR = ( 1 << 4 ),
MATERIAL_VAR_VERTEXALPHA = ( 1 << 5 ),
MATERIAL_VAR_SELFILLUM = ( 1 << 6 ),
MATERIAL_VAR_ADDITIVE = ( 1 << 7 ),
MATERIAL_VAR_ALPHATEST = ( 1 << 8 ),
// MATERIAL_VAR_UNUSED = (1 << 9),
MATERIAL_VAR_ZNEARER = ( 1 << 10 ),
MATERIAL_VAR_MODEL = ( 1 << 11 ),
MATERIAL_VAR_FLAT = ( 1 << 12 ),
MATERIAL_VAR_NOCULL = ( 1 << 13 ),
MATERIAL_VAR_NOFOG = ( 1 << 14 ),
MATERIAL_VAR_IGNOREZ = ( 1 << 15 ),
MATERIAL_VAR_DECAL = ( 1 << 16 ),
MATERIAL_VAR_ENVMAPSPHERE = ( 1 << 17 ), // OBSOLETE
// MATERIAL_VAR_UNUSED = (1 << 18),
MATERIAL_VAR_ENVMAPCAMERASPACE = ( 1 << 19 ), // OBSOLETE
MATERIAL_VAR_BASEALPHAENVMAPMASK = ( 1 << 20 ),
MATERIAL_VAR_TRANSLUCENT = ( 1 << 21 ),
MATERIAL_VAR_NORMALMAPALPHAENVMAPMASK = ( 1 << 22 ),
MATERIAL_VAR_NEEDS_SOFTWARE_SKINNING = ( 1 << 23 ), // OBSOLETE
MATERIAL_VAR_OPAQUETEXTURE = ( 1 << 24 ),
MATERIAL_VAR_ENVMAPMODE = ( 1 << 25 ), // OBSOLETE
MATERIAL_VAR_SUPPRESS_DECALS = ( 1 << 26 ),
MATERIAL_VAR_HALFLAMBERT = ( 1 << 27 ),
MATERIAL_VAR_WIREFRAME = ( 1 << 28 ),
MATERIAL_VAR_ALLOWALPHATOCOVERAGE = ( 1 << 29 ),
MATERIAL_VAR_ALPHA_MODIFIED_BY_PROXY = ( 1 << 30 ),
MATERIAL_VAR_VERTEXFOG = ( 1 << 31 ),
// NOTE: Only add flags here that either should be read from
// .vmts or can be set directly from client code. Other, internal
// flags should to into the flag enum in IMaterialInternal.h
};
enum PreviewImageRetVal_t
{
MATERIAL_PREVIEW_IMAGE_BAD = 0,
MATERIAL_PREVIEW_IMAGE_OK,
MATERIAL_NO_PREVIEW_IMAGE,
};
enum ImageFormat {
IMAGE_FORMAT_UNKNOWN = -1,
IMAGE_FORMAT_RGBA8888 = 0,
IMAGE_FORMAT_ABGR8888,
IMAGE_FORMAT_RGB888,
IMAGE_FORMAT_BGR888,
IMAGE_FORMAT_RGB565,
IMAGE_FORMAT_I8,
IMAGE_FORMAT_IA88,
IMAGE_FORMAT_P8,
IMAGE_FORMAT_A8,
IMAGE_FORMAT_RGB888_BLUESCREEN,
IMAGE_FORMAT_BGR888_BLUESCREEN,
IMAGE_FORMAT_ARGB8888,
IMAGE_FORMAT_BGRA8888,
IMAGE_FORMAT_DXT1,
IMAGE_FORMAT_DXT3,
IMAGE_FORMAT_DXT5,
IMAGE_FORMAT_BGRX8888,
IMAGE_FORMAT_BGR565,
IMAGE_FORMAT_BGRX5551,
IMAGE_FORMAT_BGRA4444,
IMAGE_FORMAT_DXT1_ONEBITALPHA,
IMAGE_FORMAT_BGRA5551,
IMAGE_FORMAT_UV88,
IMAGE_FORMAT_UVWQ8888,
IMAGE_FORMAT_RGBA16161616F,
IMAGE_FORMAT_RGBA16161616,
IMAGE_FORMAT_UVLX8888,
IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
IMAGE_FORMAT_RGB323232F, // NOTE: D3D9 does not have this format
IMAGE_FORMAT_RGBA32323232F,
IMAGE_FORMAT_RG1616F,
IMAGE_FORMAT_RG3232F,
IMAGE_FORMAT_RGBX8888,
IMAGE_FORMAT_NULL, // Dummy format which takes no video memory
// Compressed normal map formats
IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format
IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format
IMAGE_FORMAT_RGBA1010102, // 10 bit-per component render targets
IMAGE_FORMAT_BGRA1010102,
IMAGE_FORMAT_R16F, // 16 bit FP format
// Depth-stencil texture formats
IMAGE_FORMAT_D16,
IMAGE_FORMAT_D15S1,
IMAGE_FORMAT_D32,
IMAGE_FORMAT_D24S8,
IMAGE_FORMAT_LINEAR_D24S8,
IMAGE_FORMAT_D24X8,
IMAGE_FORMAT_D24X4S4,
IMAGE_FORMAT_D24FS8,
IMAGE_FORMAT_D16_SHADOW, // Specific formats for shadow mapping
IMAGE_FORMAT_D24X8_SHADOW, // Specific formats for shadow mapping
// supporting these specific formats as non-tiled for procedural cpu access (360-specific)
IMAGE_FORMAT_LINEAR_BGRX8888,
IMAGE_FORMAT_LINEAR_RGBA8888,
IMAGE_FORMAT_LINEAR_ABGR8888,
IMAGE_FORMAT_LINEAR_ARGB8888,
IMAGE_FORMAT_LINEAR_BGRA8888,
IMAGE_FORMAT_LINEAR_RGB888,
IMAGE_FORMAT_LINEAR_BGR888,
IMAGE_FORMAT_LINEAR_BGRX5551,
IMAGE_FORMAT_LINEAR_I8,
IMAGE_FORMAT_LINEAR_RGBA16161616,
IMAGE_FORMAT_LE_BGRX8888,
IMAGE_FORMAT_LE_BGRA8888,
NUM_IMAGE_FORMATS
};
enum MaterialPropertyTypes_t
{
MATERIAL_PROPERTY_NEEDS_LIGHTMAP = 0, // bool
MATERIAL_PROPERTY_OPACITY, // int (enum MaterialPropertyOpacityTypes_t)
MATERIAL_PROPERTY_REFLECTIVITY, // vec3_t
MATERIAL_PROPERTY_NEEDS_BUMPED_LIGHTMAPS // bool
};
class IMaterial
{
public:
const char* GetName()
{
typedef const char* (* oGetName)(void*);
return getvfunc<oGetName>(this, 0)(this);
}
const char* GetTextureGroupName()
{
typedef const char* (* oGetTextureGroupName)(void*);
return getvfunc<oGetTextureGroupName>(this, 1)(this);
}
void AlphaModulate(float alpha)
{
typedef void (* oAlphaModulate)(void*, float);
return getvfunc<oAlphaModulate>(this, 27)(this, alpha);
}
void ColorModulate(float r, float g, float b)
{
typedef void (* oColorModulate)(void*, float, float, float);
return getvfunc<oColorModulate>(this, 28)(this, r, g, b);
}
void ColorModulate(Color color)
{
typedef void (* oColorModulate)(void*, float, float, float);
return getvfunc<oColorModulate>(this, 28)(this, color.r() / 255.0f, color.g() / 255.0f, color.b() / 255.0f);
}
/*void ColorModulate(ImColor color)
{
typedef void (* oColorModulate)(void*, float, float, float);
return getvfunc<oColorModulate>(this, 28)(this, color.Value.x, color.Value.y, color.Value.z);
}*/
void SetMaterialVarFlag(MaterialVarFlags_t flag, bool on)
{
typedef void (* oSetMaterialVarFlag)(void*, MaterialVarFlags_t, bool);
return getvfunc<oSetMaterialVarFlag>(this, 29)(this, flag, on);
}
float GetAlphaModulation()
{
typedef float (* oGetAlphaModulation)(void*);
return getvfunc<oGetAlphaModulation>(this, 44)(this);
}
void GetColorModulate(float *r, float *g, float *b)
{
typedef void (* oGetColorModulate)(void*, float*, float*, float*);
return getvfunc<oGetColorModulate>(this, 45)(this, r, g, b);
}
};