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How should non-rectangular Rooms be handled? What about hallways and such?
Possible solutions:
Make Rooms use more than 4 Walls, 1 floor and 1 ceiling
This introduces issues like how should these be assembled together, how to keep track of where everything is and how to actually construct such Rooms, because points A and B are just not enough.
Make Rooms link to surrounding Rooms and let some of their Walls be zero size, or let them have less than 4 Walls
This introduces issues like how should these Rooms be linked together and how should they be constructed, but allows structures like hallways to be built from individual segments.
Create a new class for more abstract handling of rooms which would join individual cells
This would make handling of Rooms a little more logical and would also prevent weird linking issues from the second idea. This new class could be called Room and the cell could be something like RoomCell
How should non-rectangular Rooms be handled? What about hallways and such?
Possible solutions:
This issue has been derived from #1
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