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setAovs.py
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setAovs.py
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from PyQt4.QtCore import *
from PyQt4.QtGui import *
import sys, os, sip, maya
import pymel.core as pm
class SetAovsUi(QWidget):
def __init__(self, parent=None):
super(SetAovsUi, self).__init__(parent)
self.initUi(parent)
sys.stdout.write('Set Aovs Ui opened\n')
def initUi(self, parent):
win = QWidget(self.getMayaMainWindow())
win.setWindowFlags(Qt.Tool)
if pm.window('setAovs', ex=1):
pm.deleteUI('setAovs')
if pm.windowPref('setAovs', exists = True):
pm.windowPref('setAovs', remove = True)
self.setAovsUi = pm.window('setAovs', t='Set Aovs')
self.treeWidget = QTreeWidget()
self.treeWidget.setHeaderHidden(True)
font = QFont("SansSerif", 10)
self.treeWidget.setFont(font)
self.treeWidget.setFocusPolicy(Qt.ClickFocus)
self.addAovsButton = QPushButton('Additional Aovs') # Add Button to refer new Aovs
self.addItems(self.treeWidget.invisibleRootItem()) # Add items in treeWidget
self.treeWidget.itemChanged.connect (self.handleChanged) # connect checkBox
self.treeWidget.itemSelectionChanged.connect(self.changeRenderLayer) # connect selection changed SIGNAL.. Used for selecting current render layer
self.addAovsButton.clicked.connect(self.addAovs) # connect button with SIGNAL
self.layout = QVBoxLayout() # Layout QWidgets
self.layout.addWidget(self.treeWidget)
self.layout.addWidget(self.addAovsButton)
self.resize(300, 400)
self.setLayout(self.layout) # Set layout and Window title
self.setWindowTitle('Set Aovs')
# Get render layers funtion
def getRenderLayers(self):
renderLayers = [layer for layer in pm.ls(type='renderLayer') if not layer.endswith("defaultRenderLayer")]
return renderLayers
# Add items to tree widget function
def addItems(self, parent):
column = 0
self.renderLayers = self.getRenderLayers() # Get render layers
self.renderLayerDict = {} # Dictionary to store layer name and the assosiated AOVS
for layer in self.renderLayers:
if str(layer.name()) not in self.renderLayerDict:
self.renderLayerDict[str(layer.name())] = [] # Add elements to Dictionary as Key with empty list as value
# vrayRenderElements = pm.listConnections(layer, s=1, type='VRayRenderElement') # Find all the AOVS connected to each render layers and Append to the Dictionary self.renderLayerDict[Key] = Value
vrayRenderElements = pm.ls(type='VRayRenderElement')
for element in vrayRenderElements:
if element.name() not in self.renderLayerDict[str(layer.name())]:
self.renderLayerDict[str(layer.name())].append(str(element.name()))
# vrayRenderElementSets = pm.listConnections(layer, s=1, type='VRayRenderElementSet')
vrayRenderElementSets = pm.ls(type='VRayRenderElementSet')
for set in vrayRenderElementSets:
if set.name() not in self.renderLayerDict[str(layer.name())]:
self.renderLayerDict[str(layer.name())].append(str(set.name()))
panels = pm.getPanel( type='modelPanel' ) # Get all the Model panels and Set show to None
for panel in panels:
if '|' in panel:
panel = panel.split('|')[-1]
pm.modelEditor(panel, e=1, allObjects=0)
for key, values in self.renderLayerDict.iteritems(): # Update tree widget with top parent node as render layer name and childs as Aovs
pm.editRenderLayerGlobals(currentRenderLayer=key) # select current render layer and find the Aovs state (Enabled or Disabled)
layer_item = self.addParent(parent, column, key, 'data Layers')
for value in sorted(values):
self.addChild(layer_item, column, value, 'data Aovs')
# Function to Add Parent Items to tree widget
def addParent(self, parent, column, title, data):
item = QTreeWidgetItem(parent, [title])
item.setBackgroundColor(column, QColor(60,60,60))
item.setData(column, Qt.UserRole, data)
item.setChildIndicatorPolicy(QTreeWidgetItem.ShowIndicator)
item.setExpanded (False)
return item
# Function to Add Child Items to tree widget with Check box
def addChild(self, parent, column, title, data):
item = QTreeWidgetItem(parent, [title])
item.setBackgroundColor(column, QColor(70,70,70))
item.setData(column, Qt.UserRole, data)
queryAov = pm.getAttr('%s.enabled' % item.text(column)) # Get current state of Aovs to turn the the checkbox On/Off
pm.editRenderLayerAdjustment('%s.enabled' % item.text(column))
if queryAov:
item.setCheckState (column, Qt.Checked)
else:
item.setCheckState (column, Qt.Unchecked)
return item
# Function to enable and disable Aovs, if the checkBox is turned On/Off
def handleChanged(self, item, column):
if item.checkState(column) == Qt.Checked:
pm.setAttr('%s.enabled' % item.text(column), 1)
sys.stdout.write('%s is Enabled\n' % item.text(column))
if item.checkState(column) == Qt.Unchecked:
pm.setAttr('%s.enabled' % item.text(column), 0)
sys.stdout.write('%s is Disabled\n' % item.text(column))
# Function to toggle render layer when selected in the tree widget
def changeRenderLayer(self):
layerName = self.treeWidget.currentItem()
if layerName.text(0) in self.renderLayers:
pm.editRenderLayerGlobals(currentRenderLayer='defaultRenderLayer')
pm.editRenderLayerGlobals(currentRenderLayer=str(layerName.text(0)))
else:
layer = layerName.parent()
pm.editRenderLayerGlobals(currentRenderLayer='defaultRenderLayer')
pm.editRenderLayerGlobals(currentRenderLayer=str(layer.text(0)))
def addAovs(self):
fileToRef = pm.fileDialog2(dir='/jobs/loca/common/aovs', okc = 'Reference', fileFilter = '*.mb', fileMode = 4, ds=2)
references = pm.listReferences()
if fileToRef:
for each in fileToRef:
if each not in references:
namespace = each.split('/')[-1].split('.mb')[0]
pm.createReference(each, namespace = namespace)
pm.setAttr('%s:%s.enabled' % (namespace, namespace), 0)
self.renderLayers[0]
adjustmentPlugs = str(pm.listAttr('%s.adjustments' % self.renderLayers[0], m=1)[-3])
lastAdjsNum = int(adjustmentPlugs.split('[')[-1].split(']')[0])
newAdjsNum = lastAdjsNum + 1
pm.connectAttr('%s:%s.enabled' % (namespace, namespace), '%s.adjustments[%d].plug' % (self.renderLayers[0],newAdjsNum), f=1)
self.close()
self.__init__()
self.show()
else:
fileName = each.split('/')[-1].split('.m')[0]
pm.warning('%s is already referenced so skipped' % fileName)
else:
pass
return 0
# Function to run PyQt UI in Maya
def getMayaMainWindow(self):
ptr = maya.OpenMayaUI.MQtUtil.mainWindow()
main_win = sip.wrapinstance(long(ptr), QObject)
return main_win
if __name__ == '__main__':
setAovsUi = SetAovsUi()
setAovsUi.show()