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Add the ability to use LODs by distance (level of detail) #113

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Aitolda opened this issue Jan 27, 2023 · 1 comment
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Add the ability to use LODs by distance (level of detail) #113

Aitolda opened this issue Jan 27, 2023 · 1 comment
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enhancement New feature or request

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@Aitolda
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Aitolda commented Jan 27, 2023

For example, I've created 4 LODS for an object (two objects technically), with LOD0 having the full amount of polygons (full detail), and LOD3 having the least. They way LOD typically works is at a certain threshold (specific distance) from the camera (not to be confused with the avatar) the system would automatically choose to render a lower LOD, and even further beyond a lower LOD until it reaches LOD3.

LOD

Notes on implementation can be found here

Why do we want this? Performance, performance, performance!

@Aitolda Aitolda added the enhancement New feature or request label Jan 27, 2023
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Aitolda commented Jan 30, 2023

moved issue to "vircadia/vircadia-native-core#1709" per Kalila

@Aitolda Aitolda closed this as completed Jan 30, 2023
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