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Convert Renderer's usage of OpenGL -> Vulkan. #1402

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JulianGro opened this issue Oct 11, 2021 · 4 comments
Open

Convert Renderer's usage of OpenGL -> Vulkan. #1402

JulianGro opened this issue Oct 11, 2021 · 4 comments
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enhancement New feature or request renderer Touches or changes rendering Severity: Optional Optional improvement, not a bug stale Issue / PR has not had activity

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@JulianGro
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So apparently someone at HiFi has worked on a Vulkan renderer in the past.
Here are all related branches I could find:
JulianGro#12
JulianGro#11
JulianGro#7
JulianGro#6
JulianGro#5
JulianGro#4

I might scour the archives for old PR descriptions and discussions later.

@JulianGro JulianGro added enhancement New feature or request renderer Touches or changes rendering Severity: Optional Optional improvement, not a bug labels Oct 11, 2021
@daleglass
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Neat! We should definitely give that a try.

@ksuprynowicz
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Moving to Vulkan could also solve problems with AMD's broken OpenGL drivers on Windows

@JulianGro
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There is a lot of problems this could influence.
For example we could move to that on macOS using MoltenVK. That would future proof us on macOS.
Also mobile GPUs could profit a lot from this.

@digisomni digisomni added this to To do in Core: Rendering Engine Upgrade(s) via automation Oct 14, 2021
@digisomni digisomni changed the title Vulkan backend Convert Renderer's usage of OpenGL -> Vulkan. Oct 14, 2021
@stale
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stale bot commented Apr 12, 2022

Hello! Is this still an issue?

@stale stale bot added the stale Issue / PR has not had activity label Apr 12, 2022
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Labels
enhancement New feature or request renderer Touches or changes rendering Severity: Optional Optional improvement, not a bug stale Issue / PR has not had activity
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