Skip to content
This repository has been archived by the owner on May 30, 2024. It is now read-only.

[Bug]: OpenSeeFace camera list is incorrect #208

Open
majenkotech opened this issue Aug 10, 2023 · 2 comments
Open

[Bug]: OpenSeeFace camera list is incorrect #208

majenkotech opened this issue Aug 10, 2023 · 2 comments
Labels
bug Something isn't working

Comments

@majenkotech
Copy link

majenkotech commented Aug 10, 2023

Description

The list of cameras provided by OpenSeeFace bares no resemblance to reality. I have a number of video sources on my computer - various cameras and video capture devices - and the list of camera names in OpenSeeFace does not map correctly to the actual camera devices. I have to manually work my way through the cameras until my face tracking camera lights up and starts working.

Camlist

That is actually the C920 that is selected and active, not the Macrosilicon.

Steps to reproduce

  1. Have more than one camera on Linux

App version

0.8.1 Flatpak

Operating system

Linux

Relevant log output

No response

Additional information

No response

@majenkotech majenkotech added the bug Something isn't working label Aug 10, 2023
@majenkotech
Copy link
Author

Update: this seems fine on HEAD running direct in the Godot editor, so either it's something that has been fixed or it's an artifact of running in Flatpak.

@majenkotech
Copy link
Author

Update 2: I'm seeing it outside of flatpak in HEAD now too.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant