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It might be a good idea to have Lua draw text on the emulator level instead of
the window level so that the positioning / size corresponds to a resized
window. As zeromus has said, this would require text to be drawn in the same
way as shapes; it currently uses the OSD system. If this is not implemented,
then the text should definitely calculate its window position based on the
scaling and possibly change the font accordingly.
Original issue reported on code.google.com by brandman...@gmail.com on 12 May 2012 at 6:45
The text was updated successfully, but these errors were encountered:
No, it's not. I've tried multiple Lua scripts that are supposed to draw text
relative to a character, and although it approximately works on a 1x window
size, it draws outside of the game portion of the screen in fullscreen.
Original comment by brandman...@gmail.com on 17 Sep 2012 at 5:27
Original issue reported on code.google.com by
brandman...@gmail.com
on 12 May 2012 at 6:45The text was updated successfully, but these errors were encountered: