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Erroneous high pitches in NES sound emulation #6

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GoogleCodeExporter opened this issue Jun 22, 2015 · 1 comment
Closed

Erroneous high pitches in NES sound emulation #6

GoogleCodeExporter opened this issue Jun 22, 2015 · 1 comment

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Play a nes game like megaman 2

What is the expected output? What do you see instead?
I have very good speakers (and ears), and there is a lot of very high pitched 
notes during emulation.  It seems to happen when one of the channels is not 
playing a scheduled note.

What version of the product are you using? On what operating system?
BizHawk 1.0

Please provide any additional information below.
Perhaps until the sound emulation is fixed, a lowpass filter might be a good 
idea, ie, disallow sound output of frequencies higher than X.

Original issue reported on code.google.com by andyp...@gmail.com on 4 Mar 2012 at 5:19

@GoogleCodeExporter
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Fixed as of r2631, will be reflected in the 1.0.5 release.

Original comment by adeli...@tasvideos.org on 26 Jul 2012 at 12:28

  • Changed state: Fixed

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