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despawning pets despawns all npcs/monsters for a second, until they respawn.
most likely because pet is owned by player now, so removing pet removes player connection from them until rebuildobservers is called again.
this is not critical as things still work 1s later. but still want to look into it.
possible solutions:
look into mirror code. probably something we should check
spawn pet without player auth like before
The text was updated successfully, but these errors were encountered:
despawning pets despawns all npcs/monsters for a second, until they respawn.
most likely because pet is owned by player now, so removing pet removes player connection from them until rebuildobservers is called again.
this is not critical as things still work 1s later. but still want to look into it.
possible solutions:
The text was updated successfully, but these errors were encountered: