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Since these are common to both builder and parser we should probably have a separate doc uber-gltf-extensions.md that describes the extensions we implement and in cases where they are unique to us, their semantics.
We can reference this doc in the two other class-specific docs.
However, the idea was to implement addCompressedPointCloud and getCompressedMesh to hide the need to use the extension names from the app (but I understand that from a file format documentation point of view, it is desirable to document them, though I might consider them somewhat experimental at this stage).
Strings here modules/gltf/src/gltf/gltf-builder.js must be known and documented to access this data.
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