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The first problem seems to be that the background and the model are both solid white. After changing the color of document.body you'll see this instead:
The default lighting is flat (also "ambient" or "diffuse"), and so you won't see the soft shadows that would otherwise differentiate this model from its solid white background. Stronger directed lighting should fix that.
I'll also note (as FYI) that the model does not contain any materials. Technically that's fine, the glTF format specifies a default PBR material to be used when no other material is specified. But if it doesn't appear as you expect, that might be something to look closer into.
We're investigating an issue where some glTFs aren't being displayed. Additional info:
When we managed to make it render correctly (by random interactions) we noticed the following differences in luma.gl logs:
Not working
Working
We're rendering it by using the scenegraph layer from deck.gl. A codepen reproducing the issue is available below:
https://codepen.io/dfvlzcdq-the-flexboxer/pen/WNYBZON
Any help is appreciated. Thanks!
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