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Evaluate whether it makes sense to move the shader building structure to use glsl-parser and gl-shader to build the shaders in philogl. If it does make sense, then change it.
The text was updated successfully, but these errors were encountered:
Evaluate whether it makes sense to move the shader building structure to use glsl-parser and gl-shader to build the shaders in philogl. If it does make sense, then change it.
The text was updated successfully, but these errors were encountered: