/
texture.py
1045 lines (902 loc) · 37.5 KB
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texture.py
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# -*- coding: utf-8 -*-
# -----------------------------------------------------------------------------
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
# -----------------------------------------------------------------------------
import math
import numpy as np
import warnings
from .globject import GLObject
from .util import check_enum
def get_dtype_limits(dtype):
if np.issubdtype(dtype, np.floating):
info = np.finfo(dtype)
else:
info = np.iinfo(dtype)
return info.min, info.max
def convert_dtype_and_clip(data, dtype, copy=False):
"""
cast dtype to a new one, but first clip data to the new dtype's limits if needed
"""
old_min, old_max = get_dtype_limits(data.dtype)
new_min, new_max = get_dtype_limits(dtype)
if new_max >= old_max and new_min <= old_min:
# no need to clip
return np.array(data, dtype=dtype, copy=copy)
else:
# to reduce copying, we clip into a pre-generated array of the right dtype
new_data = np.empty_like(data, dtype=dtype)
# allow "unsafe" casting here as we're explicitly clipping to the
# range of the new dtype - this was a default before numpy 1.25
np.clip(data, new_min, new_max, out=new_data, casting="unsafe")
return new_data
def downcast_to_32bit_if_needed(data, copy=False, dtype=None):
"""Downcast to 32bit dtype if necessary."""
if dtype is None:
dtype = data.dtype
dtype = np.dtype(dtype)
if dtype.itemsize > 4:
warnings.warn(
f"GPUs can't support dtypes bigger than 32-bit, but got '{dtype}'. "
"Precision will be lost due to downcasting to 32-bit.",
stacklevel=2,
)
size = min(dtype.itemsize, 4)
kind = dtype.kind
new_dtype = np.dtype(f'{kind}{size}')
return convert_dtype_and_clip(data, new_dtype, copy=copy)
class BaseTexture(GLObject):
"""
A Texture is used to represent a topological set of scalar values.
Parameters
----------
data : ndarray | tuple | None
Texture data in the form of a numpy array (or something that
can be turned into one). A tuple with the shape of the texture
can also be given.
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
resizable : bool
Indicates whether texture can be resized. Default True.
interpolation : str | None
Interpolation mode, must be one of: 'nearest', 'linear'.
Default 'nearest'.
wrapping : str | None
Wrapping mode, must be one of: 'repeat', 'clamp_to_edge',
'mirrored_repeat'. Default 'clamp_to_edge'.
shape : tuple | None
Optional. A tuple with the shape of the texture. If ``data``
is also a tuple, it will override the value of ``shape``.
internalformat : str | None
Internal format to use.
resizeable : None
Deprecated version of `resizable`.
"""
_ndim = 2
_formats = {
1: 'luminance', # or alpha, or red
2: 'luminance_alpha', # or rg
3: 'rgb',
4: 'rgba'
}
_inv_formats = {
'luminance': 1,
'alpha': 1,
'red': 1,
'luminance_alpha': 2,
'rg': 2,
'rgb': 3,
'rgba': 4,
'depth_component': 1,
}
# NOTE: non-normalized formats ending with 'i' and 'ui' are currently
# disabled as they don't work with the current VisPy implementation.
# Attempting to use them along with the additional enums defined in
# vispy/gloo/glir.py produces an invalid operation from OpenGL.
_inv_internalformats = dict([
(base + suffix, channels)
for base, channels in [('r', 1), ('rg', 2), ('rgb', 3), ('rgba', 4)]
for suffix in ['8', '16', '16f', '32f'] # , '8i', '8ui', '32i', '32ui']
] + [
('luminance', 1),
('alpha', 1),
('red', 1),
('luminance_alpha', 2),
('rg', 2),
('rgb', 3),
('rgba', 4),
('depth_component', 1),
])
def __init__(self, data=None, format=None, resizable=True,
interpolation=None, wrapping=None, shape=None,
internalformat=None, resizeable=None):
GLObject.__init__(self)
if resizeable is not None:
resizable = resizeable
warnings.warn(
"resizeable has been deprecated in favor of "
"resizable and will be removed next release",
DeprecationWarning,
stacklevel=2,
)
# Init shape and format
self._resizable = True # at least while we're in init
self._shape = tuple([0 for i in range(self._ndim+1)])
self._format = format
self._internalformat = internalformat
# Set texture parameters (before setting data)
self.interpolation = interpolation or 'nearest'
self.wrapping = wrapping or 'clamp_to_edge'
# Set data or shape (shape arg is for backward compat)
if isinstance(data, tuple):
shape, data = data, None
if data is not None:
if shape is not None:
raise ValueError('Texture needs data or shape, not both.')
data = np.array(data, copy=False)
# So we can test the combination
self._resize(data.shape, format, internalformat)
self._set_data(data)
elif shape is not None:
self._resize(shape, format, internalformat)
else:
raise ValueError("Either data or shape must be given")
# Set resizable (at end of init)
self._resizable = bool(resizable)
def _normalize_shape(self, data_or_shape):
# Get data and shape from input
if isinstance(data_or_shape, np.ndarray):
data = data_or_shape
shape = data.shape
else:
assert isinstance(data_or_shape, tuple)
data = None
shape = data_or_shape
# Check and correct
if shape:
if len(shape) < self._ndim:
raise ValueError("Too few dimensions for texture")
elif len(shape) > self._ndim + 1:
raise ValueError("Too many dimensions for texture")
elif len(shape) == self._ndim:
shape = shape + (1,)
else: # if len(shape) == self._ndim + 1:
if shape[-1] > 4:
raise ValueError("Too many channels for texture")
# Return
return data.reshape(shape) if data is not None else shape
@property
def shape(self):
"""Data shape (last dimension indicates number of color channels)"""
return self._shape
@property
def format(self):
"""The texture format (color channels)."""
return self._format
@property
def internalformat(self):
"""The texture internalformat."""
return self._internalformat
@property
def wrapping(self):
"""Texture wrapping mode"""
value = self._wrapping
return value[0] if all([v == value[0] for v in value]) else value
@wrapping.setter
def wrapping(self, value):
# Convert
if isinstance(value, int) or isinstance(value, str):
value = (value,) * self._ndim
elif isinstance(value, (tuple, list)):
if len(value) != self._ndim:
raise ValueError('Texture wrapping needs 1 or %i values' %
self._ndim)
else:
raise ValueError('Invalid value for wrapping: %r' % value)
# Check and set
valid = 'repeat', 'clamp_to_edge', 'mirrored_repeat'
value = tuple([check_enum(value[i], 'tex wrapping', valid)
for i in range(self._ndim)])
self._wrapping = value
self._glir.command('WRAPPING', self._id, value)
@property
def interpolation(self):
"""Texture interpolation for minification and magnification."""
value = self._interpolation
return value[0] if value[0] == value[1] else value
@interpolation.setter
def interpolation(self, value):
# Convert
if isinstance(value, int) or isinstance(value, str):
value = (value,) * 2
elif isinstance(value, (tuple, list)):
if len(value) != 2:
raise ValueError('Texture interpolation needs 1 or 2 values')
else:
raise ValueError('Invalid value for interpolation: %r' % value)
# Check and set
valid = 'nearest', 'linear'
value = (check_enum(value[0], 'tex interpolation', valid),
check_enum(value[1], 'tex interpolation', valid))
self._interpolation = value
self._glir.command('INTERPOLATION', self._id, *value)
def resize(self, shape, format=None, internalformat=None):
"""Set the texture size and format
Parameters
----------
shape : tuple of integers
New texture shape in zyx order. Optionally, an extra dimention
may be specified to indicate the number of color channels.
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
internalformat : str | enum | None
The internal (storage) format of the texture: 'luminance',
'alpha', 'r8', 'r16', 'r16f', 'r32f'; 'luminance_alpha',
'rg8', 'rg16', 'rg16f', 'rg32f'; 'rgb', 'rgb8', 'rgb16',
'rgb16f', 'rgb32f'; 'rgba', 'rgba8', 'rgba16', 'rgba16f',
'rgba32f'. If None, the internalformat is chosen
automatically based on the number of channels. This is a
hint which may be ignored by the OpenGL implementation.
"""
return self._resize(shape, format, internalformat)
def _check_format_change(self, format, num_channels):
# Determine format
if format is None:
format = self._formats[num_channels]
# Keep current format if channels match
if self._format and \
self._inv_formats[self._format] == self._inv_formats[format]:
format = self._format
else:
format = check_enum(format)
if format not in self._inv_formats:
raise ValueError('Invalid texture format: %r.' % format)
elif num_channels != self._inv_formats[format]:
raise ValueError('Format does not match with given shape. '
'(format expects %d elements, data has %d)' %
(self._inv_formats[format], num_channels))
return format
def _check_internalformat_change(self, internalformat, num_channels):
if internalformat is None:
# Keep current internalformat if channels match
if self._internalformat and \
self._inv_internalformats[self._internalformat] == num_channels:
internalformat = self._internalformat
else:
internalformat = check_enum(internalformat)
if internalformat is None:
pass
elif internalformat not in self._inv_internalformats:
raise ValueError(
'Invalid texture internalformat: %r. Allowed formats: %r'
% (internalformat, self._inv_internalformats)
)
elif num_channels != self._inv_internalformats[internalformat]:
raise ValueError('Internalformat does not match with given shape.')
return internalformat
def _resize(self, shape, format=None, internalformat=None):
"""Internal method for resize."""
shape = self._normalize_shape(shape)
# Check
if not self._resizable:
raise RuntimeError("Texture is not resizable")
format = self._check_format_change(format, shape[-1])
internalformat = self._check_internalformat_change(internalformat, shape[-1])
# Store and send GLIR command
self._shape = shape
self._format = format
self._internalformat = internalformat
self._glir.command('SIZE', self._id, self._shape, self._format,
self._internalformat)
def set_data(self, data, offset=None, copy=False):
"""Set texture data
Parameters
----------
data : ndarray
Data to be uploaded
offset: int | tuple of ints
Offset in texture where to start copying data
copy: bool
Since the operation is deferred, data may change before
data is actually uploaded to GPU memory. Asking explicitly
for a copy will prevent this behavior.
Notes
-----
This operation implicitly resizes the texture to the shape of
the data if given offset is None.
"""
return self._set_data(data, offset, copy)
def _set_data(self, data, offset=None, copy=False):
"""Internal method for set_data."""
# Copy if needed, check/normalize shape
data = downcast_to_32bit_if_needed(data, copy=copy)
data = self._normalize_shape(data)
# Maybe resize to purge DATA commands?
if offset is None:
self._resize(data.shape)
elif all([i == 0 for i in offset]) and data.shape == self._shape:
self._resize(data.shape)
# Convert offset to something usable
offset = offset or tuple([0 for i in range(self._ndim)])
assert len(offset) == self._ndim
# Check if data fits
for i in range(len(data.shape)-1):
if offset[i] + data.shape[i] > self._shape[i]:
raise ValueError("Data is too large")
# Send GLIR command
self._glir.command('DATA', self._id, offset, data)
def __setitem__(self, key, data):
"""x.__getitem__(y) <==> x[y]"""
# Make sure key is a tuple
if isinstance(key, (int, slice)) or key == Ellipsis:
key = (key,)
# Default is to access the whole texture
shape = self._shape
slices = [slice(0, shape[i]) for i in range(len(shape))]
# Check last key/Ellipsis to decide on the order
keys = key[::+1]
dims = range(0, len(key))
if key[0] == Ellipsis:
keys = key[::-1]
dims = range(len(self._shape) - 1,
len(self._shape) - 1 - len(keys), -1)
# Find exact range for each key
for k, dim in zip(keys, dims):
size = self._shape[dim]
if isinstance(k, int):
if k < 0:
k += size
if k < 0 or k > size:
raise IndexError("Texture assignment index out of range")
start, stop = k, k + 1
slices[dim] = slice(start, stop, 1)
elif isinstance(k, slice):
start, stop, step = k.indices(size)
if step != 1:
raise IndexError("Cannot access non-contiguous data")
if stop < start:
start, stop = stop, start
slices[dim] = slice(start, stop, step)
elif k == Ellipsis:
pass
else:
raise TypeError("Texture indices must be integers")
offset = tuple([s.start for s in slices])[:self._ndim]
shape = tuple([s.stop - s.start for s in slices])
size = np.prod(shape) if len(shape) > 0 else 1
# Make sure data is an array
if not isinstance(data, np.ndarray):
data = np.array(data, copy=False)
# Make sure data is big enough
if data.shape != shape:
data = np.resize(data, shape)
# Set data (deferred)
self._set_data(data=data, offset=offset, copy=False)
def __repr__(self):
return "<%s shape=%r format=%r at 0x%x>" % (
self.__class__.__name__, self._shape, self._format, id(self))
# --------------------------------------------------------- Texture1D class ---
class Texture1D(BaseTexture):
"""One dimensional texture
Parameters
----------
data : ndarray | tuple | None
Texture data in the form of a numpy array (or something that
can be turned into one). A tuple with the shape of the texture
can also be given.
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
resizable : bool
Indicates whether texture can be resized. Default True.
interpolation : str | None
Interpolation mode, must be one of: 'nearest', 'linear'.
Default 'nearest'.
wrapping : str | None
Wrapping mode, must be one of: 'repeat', 'clamp_to_edge',
'mirrored_repeat'. Default 'clamp_to_edge'.
shape : tuple | None
Optional. A tuple with the shape of the texture. If ``data``
is also a tuple, it will override the value of ``shape``.
internalformat : str | None
Internal format to use.
resizeable : None
Deprecated version of `resizable`.
"""
_ndim = 1
_GLIR_TYPE = 'Texture1D'
def __init__(self, data=None, format=None, resizable=True,
interpolation=None, wrapping=None, shape=None,
internalformat=None, resizeable=None):
BaseTexture.__init__(self, data, format, resizable, interpolation,
wrapping, shape, internalformat, resizeable)
@property
def width(self):
"""Texture width"""
return self._shape[0]
@property
def glsl_type(self):
"""GLSL declaration strings required for a variable to hold this data."""
return 'uniform', 'sampler1D'
@property
def glsl_sampler_type(self):
"""GLSL type of the sampler."""
return 'sampler1D'
@property
def glsl_sample(self):
"""GLSL function that samples the texture."""
return 'texture1D'
# --------------------------------------------------------- Texture2D class ---
class Texture2D(BaseTexture):
"""Two dimensional texture
Parameters
----------
data : ndarray
Texture data shaped as W, or a tuple with the shape for
the texture (W).
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
resizable : bool
Indicates whether texture can be resized. Default True.
interpolation : str
Interpolation mode, must be one of: 'nearest', 'linear'.
Default 'nearest'.
wrapping : str
Wrapping mode, must be one of: 'repeat', 'clamp_to_edge',
'mirrored_repeat'. Default 'clamp_to_edge'.
shape : tuple
Optional. A tuple with the shape HxW. If ``data``
is also a tuple, it will override the value of ``shape``.
internalformat : str | None
Internal format to use.
resizeable : None
Deprecated version of `resizable`.
"""
_ndim = 2
_GLIR_TYPE = 'Texture2D'
def __init__(self, data=None, format=None, resizable=True,
interpolation=None, wrapping=None, shape=None,
internalformat=None, resizeable=None):
BaseTexture.__init__(self, data, format, resizable, interpolation,
wrapping, shape, internalformat, resizeable)
@property
def height(self):
"""Texture height"""
return self._shape[0]
@property
def width(self):
"""Texture width"""
return self._shape[1]
@property
def glsl_type(self):
"""GLSL declaration strings required for a variable to hold this data."""
return 'uniform', 'sampler2D'
@property
def glsl_sampler_type(self):
"""GLSL type of the sampler."""
return 'sampler2D'
@property
def glsl_sample(self):
"""GLSL function that samples the texture."""
return 'texture2D'
# --------------------------------------------------------- Texture3D class ---
class Texture3D(BaseTexture):
"""Three dimensional texture
Parameters
----------
data : ndarray | tuple | None
Texture data in the form of a numpy array (or something that
can be turned into one). A tuple with the shape of the texture
can also be given.
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
resizable : bool
Indicates whether texture can be resized. Default True.
interpolation : str | None
Interpolation mode, must be one of: 'nearest', 'linear'.
Default 'nearest'.
wrapping : str | None
Wrapping mode, must be one of: 'repeat', 'clamp_to_edge',
'mirrored_repeat'. Default 'clamp_to_edge'.
shape : tuple | None
Optional. A tuple with the shape of the texture. If ``data``
is also a tuple, it will override the value of ``shape``.
internalformat : str | None
Internal format to use.
resizeable : None
Deprecated version of `resizable`.
"""
_ndim = 3
_GLIR_TYPE = 'Texture3D'
def __init__(self, data=None, format=None, resizable=True,
interpolation=None, wrapping=None, shape=None,
internalformat=None, resizeable=None):
BaseTexture.__init__(self, data, format, resizable, interpolation,
wrapping, shape, internalformat, resizeable)
@property
def width(self):
"""Texture width"""
return self._shape[2]
@property
def height(self):
"""Texture height"""
return self._shape[1]
@property
def depth(self):
"""Texture depth"""
return self._shape[0]
@property
def glsl_type(self):
"""GLSL declaration strings required for a variable to hold this data."""
return 'uniform', 'sampler3D'
@property
def glsl_sampler_type(self):
"""GLSL type of the sampler."""
return 'sampler3D'
@property
def glsl_sample(self):
"""GLSL function that samples the texture."""
return 'texture3D'
# --------------------------------------------------------- TextureCube class ---
class TextureCube(BaseTexture):
"""Texture Cube
Parameters
----------
data : ndarray | tuple | None
Texture data in the form of a numpy array (or something that
can be turned into one). A tuple with the shape of the texture
can also be given.
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
resizable : bool
Indicates whether texture can be resized. Default True.
interpolation : str | None
Interpolation mode, must be one of: 'nearest', 'linear'.
Default 'nearest'.
wrapping : str | None
Wrapping mode, must be one of: 'repeat', 'clamp_to_edge',
'mirrored_repeat'. Default 'clamp_to_edge'.
shape : tuple | None
Optional. A tuple with the shape of the texture. If ``data``
is also a tuple, it will override the value of ``shape``.
internalformat : str | None
Internal format to use.
resizeable : None
Deprecated version of `resizable`.
"""
_ndim = 3
_GLIR_TYPE = 'TextureCube'
def __init__(self, data=None, format=None, resizable=True,
interpolation=None, wrapping=None, shape=None,
internalformat=None, resizeable=None):
BaseTexture.__init__(self, data, format, resizable, interpolation,
wrapping, shape, internalformat, resizeable)
if self._shape[0] != 6:
raise ValueError("Texture cube require arrays first dimension to be 6 :"
" {} was given.".format(self._shape[0]))
@property
def height(self):
"""Texture height"""
return self._shape[1]
@property
def width(self):
"""Texture width"""
return self._shape[2]
@property
def depth(self):
"""Texture depth"""
return self._shape[0]
@property
def glsl_type(self):
"""GLSL declaration strings required for a variable to hold this data."""
return 'uniform', 'samplerCube'
@property
def glsl_sampler_type(self):
"""GLSL type of the sampler."""
return 'samplerCube'
@property
def glsl_sample(self):
"""GLSL function that samples the texture."""
return 'textureCube'
# ------------------------------------------------- TextureEmulated3D class ---
class TextureEmulated3D(Texture2D):
"""Two dimensional texture that is emulating a three dimensional texture
Parameters
----------
data : ndarray | tuple | None
Texture data in the form of a numpy array (or something that
can be turned into one). A tuple with the shape of the texture
can also be given.
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
resizable : bool
Indicates whether texture can be resized. Default True.
interpolation : str | None
Interpolation mode, must be one of: 'nearest', 'linear'.
Default 'nearest'.
wrapping : str | None
Wrapping mode, must be one of: 'repeat', 'clamp_to_edge',
'mirrored_repeat'. Default 'clamp_to_edge'.
shape : tuple | None
Optional. A tuple with the shape of the texture. If ``data``
is also a tuple, it will override the value of ``shape``.
internalformat : str | None
Internal format to use.
resizeable : None
Deprecated version of `resizable`.
"""
# TODO: does GL's nearest use floor or round?
_glsl_sample_nearest = """
vec4 sample(sampler2D tex, vec3 texcoord) {
// Don't let adjacent frames be interpolated into this one
texcoord.x = min(texcoord.x * $shape.x, $shape.x - 0.5);
texcoord.x = max(0.5, texcoord.x) / $shape.x;
texcoord.y = min(texcoord.y * $shape.y, $shape.y - 0.5);
texcoord.y = max(0.5, texcoord.y) / $shape.y;
float index = floor(texcoord.z * $shape.z);
// Do a lookup in the 2D texture
float u = (mod(index, $r) + texcoord.x) / $r;
float v = (floor(index / $r) + texcoord.y) / $c;
return texture2D(tex, vec2(u,v));
}
"""
_glsl_sample_linear = """
vec4 sample(sampler2D tex, vec3 texcoord) {
// Don't let adjacent frames be interpolated into this one
texcoord.x = min(texcoord.x * $shape.x, $shape.x - 0.5);
texcoord.x = max(0.5, texcoord.x) / $shape.x;
texcoord.y = min(texcoord.y * $shape.y, $shape.y - 0.5);
texcoord.y = max(0.5, texcoord.y) / $shape.y;
float z = texcoord.z * $shape.z;
float zindex1 = floor(z);
float u1 = (mod(zindex1, $r) + texcoord.x) / $r;
float v1 = (floor(zindex1 / $r) + texcoord.y) / $c;
float zindex2 = zindex1 + 1.0;
float u2 = (mod(zindex2, $r) + texcoord.x) / $r;
float v2 = (floor(zindex2 / $r) + texcoord.y) / $c;
vec4 s1 = texture2D(tex, vec2(u1, v1));
vec4 s2 = texture2D(tex, vec2(u2, v2));
return s1 * (zindex2 - z) + s2 * (z - zindex1);
}
"""
_gl_max_texture_size = 1024 # For now, we just set this manually
def __init__(self, data=None, format=None, resizable=True,
interpolation=None, wrapping=None, shape=None,
internalformat=None, resizeable=None):
from ..visuals.shaders import Function
self._set_emulated_shape(data)
Texture2D.__init__(self, self._normalize_emulated_shape(data),
format, resizable, interpolation, wrapping,
shape, internalformat, resizeable)
if self.interpolation == 'nearest':
self._glsl_sample = Function(self.__class__._glsl_sample_nearest)
else:
self._glsl_sample = Function(self.__class__._glsl_sample_linear)
self._update_variables()
def _set_emulated_shape(self, data_or_shape):
if isinstance(data_or_shape, np.ndarray):
self._emulated_shape = data_or_shape.shape
else:
assert isinstance(data_or_shape, tuple)
self._emulated_shape = tuple(data_or_shape)
depth, width = self._emulated_shape[0], self._emulated_shape[1]
self._r = TextureEmulated3D._gl_max_texture_size // width
self._c = depth // self._r
if math.fmod(depth, self._r):
self._c += 1
def _normalize_emulated_shape(self, data_or_shape):
if isinstance(data_or_shape, np.ndarray):
new_shape = self._normalize_emulated_shape(data_or_shape.shape)
new_data = np.empty(new_shape, dtype=data_or_shape.dtype)
for j in range(self._c):
for i in range(self._r):
i0, i1 = i * self.width, (i+1) * self.width
j0, j1 = j * self.height, (j+1) * self.height
k = j * self._r + i
if k >= self.depth:
break
new_data[j0:j1, i0:i1] = data_or_shape[k]
return new_data
assert isinstance(data_or_shape, tuple)
return (self._c * self.height, self._r * self.width) + \
data_or_shape[3:]
def _update_variables(self):
self._glsl_sample['shape'] = self.shape[:3][::-1]
# On Windows with Python 2.7, self._c can end up being a long
# integer because Numpy array shapes return long integers. This
# causes issues when setting the gloo variables since these are
# expected to be native ints, so we cast the integers to ints
# to avoid this.
# Newer GLSL compilers do not implicitly cast types so these integers
# must be converted to floats lastly
self._glsl_sample['c'] = float(int(self._c))
self._glsl_sample['r'] = float(int(self._r))
def set_data(self, data, offset=None, copy=False):
"""Set texture data
Parameters
----------
data : ndarray
Data to be uploaded
offset: int | tuple of ints
Offset in texture where to start copying data
copy: bool
Since the operation is deferred, data may change before
data is actually uploaded to GPU memory. Asking explicitly
for a copy will prevent this behavior.
Notes
-----
This operation implicitely resizes the texture to the shape of
the data if given offset is None.
"""
self._set_emulated_shape(data)
Texture2D.set_data(self, self._normalize_emulated_shape(data),
offset, copy)
self._update_variables()
def resize(self, shape, format=None, internalformat=None):
"""Set the texture size and format
Parameters
----------
shape : tuple of integers
New texture shape in zyx order. Optionally, an extra dimention
may be specified to indicate the number of color channels.
format : str | enum | None
The format of the texture: 'luminance', 'alpha',
'luminance_alpha', 'rgb', or 'rgba'. If not given the format
is chosen automatically based on the number of channels.
When the data has one channel, 'luminance' is assumed.
internalformat : str | enum | None
The internal (storage) format of the texture: 'luminance',
'alpha', 'r8', 'r16', 'r16f', 'r32f'; 'luminance_alpha',
'rg8', 'rg16', 'rg16f', 'rg32f'; 'rgb', 'rgb8', 'rgb16',
'rgb16f', 'rgb32f'; 'rgba', 'rgba8', 'rgba16', 'rgba16f',
'rgba32f'. If None, the internalformat is chosen
automatically based on the number of channels. This is a
hint which may be ignored by the OpenGL implementation.
"""
self._set_emulated_shape(shape)
Texture2D.resize(self, self._normalize_emulated_shape(shape),
format, internalformat)
self._update_variables()
@property
def shape(self):
"""Data shape (last dimension indicates number of color channels)"""
return self._emulated_shape
@property
def width(self):
"""Texture width"""
return self._emulated_shape[2]
@property
def height(self):
"""Texture height"""
return self._emulated_shape[1]
@property
def depth(self):
"""Texture depth"""
return self._emulated_shape[0]
@property
def glsl_sample(self):
"""GLSL function that samples the texture."""
return self._glsl_sample
# ------------------------------------------------------ TextureAtlas class ---
class TextureAtlas(Texture2D):
"""Group multiple small data regions into a larger texture.
The algorithm is based on the article by Jukka Jylänki : "A Thousand Ways
to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin
Packing", February 27, 2010. More precisely, this is an implementation of
the Skyline Bottom-Left algorithm based on C++ sources provided by Jukka
Jylänki at: http://clb.demon.fi/files/RectangleBinPack/.
Parameters
----------
shape : tuple of int
Texture shape (optional).
dtype : numpy.dtype object
Texture starting data type (default: float32)
Notes
-----
This creates a 2D texture that holds 1D float32 data.
An example of simple access:
>>> atlas = TextureAtlas()
>>> bounds = atlas.get_free_region(20, 30)
>>> atlas.set_region(bounds, np.random.rand(20, 30).T)
"""
def __init__(self, shape=(1024, 1024), dtype=np.float32):
shape = np.array(shape, int)
assert shape.ndim == 1 and shape.size == 2
shape = tuple(2 ** (np.log2(shape) + 0.5).astype(int)) + (3,)
self._atlas_nodes = [(0, 0, shape[1])]
data = np.zeros(shape, dtype)
super(TextureAtlas, self).__init__(data, interpolation='linear',
wrapping='clamp_to_edge')
def get_free_region(self, width, height):
"""Get a free region of given size and allocate it
Parameters
----------
width : int
Width of region to allocate
height : int
Height of region to allocate
Returns
-------
bounds : tuple | None
A newly allocated region as (x, y, w, h) or None
(if failed).
"""
best_height = best_width = np.inf
best_index = -1
for i in range(len(self._atlas_nodes)):
y = self._fit(i, width, height)
if y >= 0:
node = self._atlas_nodes[i]
if (y+height < best_height or
(y+height == best_height and node[2] < best_width)):
best_height = y+height
best_index = i
best_width = node[2]
region = node[0], y, width, height
if best_index == -1:
return None
node = region[0], region[1] + height, width
self._atlas_nodes.insert(best_index, node)
i = best_index+1