New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: Joypad not available for vba-m snap #934
Comments
It looks to me as though this just needs If I download the latest beta snap and install it manually:
Nothing happens when I go into Input and try to configure the controls with joystick presses. If I remove it and install it again in devmode:
It works as expected, reacting to gamepad presses on my wireless Logitech Rumblepad 2. Using snappy-debug to capture a log while doing this:
gives this log including:
Removing the snap again and unsquashing the snap with:
lets me go into the squashfs-root/meta/ folder and edit the snap.yaml
to add a
underneath and then running a You may have to manually connect the plug. If it doesn't just work after doing the above and
run
and then work as expected. I could not immediately get |
Sorry for taking long to reply. I was busy with some life stuff, and other projects. I'm in the process of rebuilding the snapcraft yaml, beginning with the nightly one using core22 but with the joystick stuff. I'll let you know when it's available. |
So, I managed to build the updated snap, added the joystick, but it's still not usable. Mainly due to the fact it's not autoconnecting. You'd have to enable it manually for now. The only way to get it autoconnect is if I request it on the snapcraft forums, which I shall be doing so with in the next few days |
https://forum.snapcraft.io/t/autoconnect-for-visualboyadvance-m/37437 Request is in, just have to wait for approval. |
@Hooloovoo @erishiamu Apologies for the long delays. Request from the snapcraft team has been approved, Joystick is now set to autoconnect for vba-m's snap. I'll close this for now. Feel free to report anything though if you're still having troubles. |
Works exactly as expected with stable snap, many thanks! |
Expected behavior?
Inputs from a usb-attached gamepad can be configured in the input menu
Actual behavior?
The program does not acknowledge inputs from attached usb joypad. Joypad input works in jstest. Some searching has yielded 'sudo snap connect snapname:joystick' as a solution for other projects, however joystick/raw-usb plugins are not in this snap.
Steps to reproduce the problem
Error messages?
N/A this does not crash, it simply does not work as expected.
What game were you playing
N/A this is duplicable without a rom loaded.
What settings are you using?
Video driver (simple, opengl):simple
Sound driver (directsound, xaudio, openal, SDL): sdl
Scale Filter Used?: apologies, I do not know what this means.
Specifications and Build details
VBA-M: 2.14-4-94b4a798, this was installed with snap not sure if its x86 or amd64
OS: (include version and OS build number using WinVer if on Windows): Kubuntu 21.10
If using Linux, specify if using xorg or Wayland: xorg
CPU: Ryzen 5800x
GPU: radeon 5700 xt
RAM: 32gb Gskill DDR4 3200mhz
Copyright Compliance
The text was updated successfully, but these errors were encountered: