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While making the texture replacement, instead of everything inside the same "textures" folder, create subfolders, like
Weapons, Characters, Worlds, and inside of each folder it has the textures and they can be named whatever you want
At the same time, an .ini file (or .txt file) is generated, where you can setup each texture you want to replace.
For example:
"TEXTUREID = Weapons/Roxas/KingdomKey.png"
Its a similar approach to how PPSSPP manages custom texture replacements
The text was updated successfully, but these errors were encountered:
While making the texture replacement, instead of everything inside the same "textures" folder, create subfolders, like
Weapons, Characters, Worlds, and inside of each folder it has the textures and they can be named whatever you want
At the same time, an .ini file (or .txt file) is generated, where you can setup each texture you want to replace.
For example:
"TEXTUREID = Weapons/Roxas/KingdomKey.png"
Its a similar approach to how PPSSPP manages custom texture replacements
The text was updated successfully, but these errors were encountered: