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Currently, photons are started off with a velocity and maintain that until they hit the wall. This is scientifically wrong. They must change speeds if the speed of light is changed.
The text was updated successfully, but these errors were encountered:
Also, need to make sure only the player's X-axis velocity is being considered while slowing the photons. If the player turns 90 degrees and walks, the photons shouldn't be affected.
Currently, photons are started off with a velocity and maintain that until they hit the wall. This is scientifically wrong. They must change speeds if the speed of light is changed.
The text was updated successfully, but these errors were encountered: