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Unlike Unreal, this is more meant as a complement to programmers, so game designers, level designers, etc. can work more easily.
I'm not quite sure about this statement, but I kind of doubt for this opinion to be outdated even in 2020.
The thing is that 99% of people do think VisualScript is indended for non-programmers in spite of this. So I'd just combine the two statements perhaps, because by now the community's effort is to make it easy-to-use even for non-programmers?
There are certainly engines which target "no coding required" philosophy, better than Godot IMO, of course they're more limited in comparison.
The text was updated successfully, but these errors were encountered:
godot-lang-support/README.md
Line 32 in 2fccfb9
See my comment in godotengine/godot-visual-script#38.
Compare reduz response:
I'm not quite sure about this statement, but I kind of doubt for this opinion to be outdated even in 2020.
The thing is that 99% of people do think VisualScript is indended for non-programmers in spite of this. So I'd just combine the two statements perhaps, because by now the community's effort is to make it easy-to-use even for non-programmers?
There are certainly engines which target "no coding required" philosophy, better than Godot IMO, of course they're more limited in comparison.
The text was updated successfully, but these errors were encountered: