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VisualScript purpose might be misleading #1

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Xrayez opened this issue Aug 25, 2020 · 3 comments
Closed

VisualScript purpose might be misleading #1

Xrayez opened this issue Aug 25, 2020 · 3 comments

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@Xrayez
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Xrayez commented Aug 25, 2020

VisualScript can be considered as a secondary scripting language for non-programmers or more visually-acute people. It too provides rich support.

See my comment in godotengine/godot-visual-script#38.

Compare reduz response:

Unlike Unreal, this is more meant as a complement to programmers, so game designers, level designers, etc. can work more easily.

I'm not quite sure about this statement, but I kind of doubt for this opinion to be outdated even in 2020.

The thing is that 99% of people do think VisualScript is indended for non-programmers in spite of this. So I'd just combine the two statements perhaps, because by now the community's effort is to make it easy-to-use even for non-programmers?

There are certainly engines which target "no coding required" philosophy, better than Godot IMO, of course they're more limited in comparison.

@Vivraan
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Vivraan commented Aug 25, 2020

Just omitting the "non-programmers" part should do I guess.

Vivraan added a commit that referenced this issue Aug 25, 2020
@Vivraan
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Vivraan commented Aug 25, 2020

I also added a summary of what I read in the thread you shared.

@Xrayez
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Xrayez commented Aug 25, 2020

I think this should do it, closing but up for discussion of course, if you like. 🙂

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