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Since we're working with pixels, mostly, it has been fine so far to just use a pixel grid for everything - color, height, water level...
But if we are to move towards more advanced rendering or simulation techniques, we need to have a consistent way to index into the data (instead of just copy-pasting bilinear interpolation everywhere). Drawing inspiration from CMSC 23710 @ UChicago, I can create a system that uses preset kernels to index into the data and generate estimates of data values at non-integer coordinates.
The text was updated successfully, but these errors were encountered:
Since we're working with pixels, mostly, it has been fine so far to just use a pixel grid for everything - color, height, water level...
But if we are to move towards more advanced rendering or simulation techniques, we need to have a consistent way to index into the data (instead of just copy-pasting bilinear interpolation everywhere). Drawing inspiration from CMSC 23710 @ UChicago, I can create a system that uses preset kernels to index into the data and generate estimates of data values at non-integer coordinates.
The text was updated successfully, but these errors were encountered: