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Create a kernel-based sampling system #2

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VjiaoBlack opened this issue Mar 22, 2018 · 1 comment
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Create a kernel-based sampling system #2

VjiaoBlack opened this issue Mar 22, 2018 · 1 comment
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core engine This issue relates to the development of the core engine.

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@VjiaoBlack
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Since we're working with pixels, mostly, it has been fine so far to just use a pixel grid for everything - color, height, water level...

But if we are to move towards more advanced rendering or simulation techniques, we need to have a consistent way to index into the data (instead of just copy-pasting bilinear interpolation everywhere). Drawing inspiration from CMSC 23710 @ UChicago, I can create a system that uses preset kernels to index into the data and generate estimates of data values at non-integer coordinates.

@VjiaoBlack VjiaoBlack added the core engine This issue relates to the development of the core engine. label Mar 22, 2018
@VjiaoBlack
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Actually nvm, this isn't THAT useful.

There is now kernel-structured sampling for gaussian sampling though.

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