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OCaml-Minesweeper

Brushing up on my OCaml

TODO

  1. Fix bug where you can flag seen squares.
  2. On reset, keep the same window (don't just close and re-open)
  3. Clear up other todos
  4. Change building scheme (what does Jane Street use?)
  5. Add unit tests, just to show off
  6. Have a machine play (and show the moves as it guesses)

Development Guide

The game is based on the tutorial from INRIA.

I've made some significant changes to the code, though the original model-view-controller outline is more or less the same.