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New areas #238
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Game engine tightly couples races (not players) with terrains. For each race mentioned in This is a lot of work, because not only it requires adding a new races to the game, but also treat them the same way neutrals are treated. Scenario Editor should also handle these new races as well: allow selecting units of these races, make them trigger events, paint new terrains etc. I should also mention that because of a tile format it is possible to add only two new terrains without changing tiles. If you look at Disciples II: Servants of the Dark or Guardians of the Light version of the game you can notice there are lot of unplayable races in |
Thanks, Vladimir for detailed response. I wonder few weeks ago the same question :D |
Thanks for the answer. |
You will need to patch server-side logic which decides theme for battle background image and client-side logic where one of the background images selected randomly depending on theme. |
Hi |
Take a look at MNS mod. |
Thanks! |
Hi
Is it possible to add new neutral terrains (but not as objects ) to the map editor to introduce more diversity for neutral units ;)?
(I am more concerned with instructions on how to accomplish this).
+How can you change the field of view for a single unit in the game files out of curiosity question ;)?
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